- Aug 05, 2016
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Tim authored
Other screwdriver mods, or mods that cause rotation, might operate without the screwdriver mod loaded and have `screwdriver.disallow` unavailable. This allows nodes to default to full-disallow rather than full-rotation in such a situation.
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Tim authored
Keep other axis' disabled to prevent the hidden placeholder node to become irremovable to players.
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- Aug 04, 2016
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tenplus1 authored
This fixes the TNT bug that can crash game when blowing up a container which holds huge stacks above the norm... e.g. give yourself 65535 snow, place in chest, blow up, stalled!
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paramat authored
Previously, the collision box extended into an empty node, causing falling node objects to land on the open gate but not transform back into normal nodes. Now fallng node objects will fall through and either side of the end of the open gate and transform back.
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- Aug 01, 2016
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Tim authored
Fix crash when doors are placed under unknown nodes. Share a can_dig among doors, that does not crash on nil-player. Only set can_dig if we actually protect the door.
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paramat authored
Add mouth, remove jaw shadow, shade eyesockets. Darker shading for spine and rotate texture using ^[transform2 instead of inverting texture. Use 'node sound gravel defaults' for sounds.
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- Jul 27, 2016
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SmallJoker authored
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paramat authored
Add a global 'intersects protection' function to functions.lua for checking if a specified volume intersects with a protected volume. A 3D lattice of points are checked with an adjustable interval. Add a global 'sapling on place' function to avoid duplicated code in nodes.lua.
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tenplus1 authored
Add 'bones_mode' setting to minetest.conf -> Modes: bones, drop, keep Remove table 'bones' Add minetest.conf.example description Remove protection check from may_replace
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- Jul 23, 2016
- Jul 19, 2016
- Jul 18, 2016
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rubenwardy authored
Nyancats are independent in the default mod. Nothing else uses them or their code. Separating it into a separate mod makes it easier for subgames to remove them. It also makes it easier for a mod to depend on nyancats, as lots of subgames don't have them. Default/mapgen.lua: Register biomes, ores and decorations in singlenode mapgen. These were never disabled anyway because singlenode was removed from the world creation menu.
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- Jul 15, 2016
- Jul 13, 2016
- Jul 10, 2016
- Jul 09, 2016
- Jul 07, 2016
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paramat authored
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Tim authored
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Tim authored
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paramat authored
Remove spaces inside curly brackets Split lines over 90 columns
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paramat authored
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paramat authored
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tenplus1 authored
- Only remove the TNT craft recipe, tnt:tnt node and the ABM - Leave tnt:tnt_burning available for explosions in 3rd party mods
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- Jul 05, 2016
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tenplus1 authored
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tenplus1 authored
- Documentation for sethome.get, sethome.set and sethome.go
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paramat authored
Preserve overlapping registrations of large and small clusters below y = -64 but now extend the small clusters up to y = 0 (the previous highest iron ore level) in a similar to way to coal
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paramat authored
Each ore's rarity is equal to that occuring below y= -1024
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paramat authored
Re-order registrations Add and improve comments Change sand blob ymax to 0 as sand does not always rise above 0 Remove dirt blobs from sandstone as it is unsuitable for many sandstone biomes and ugly in stony sandstone desert Change ymax of first iron region to 0
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