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  1. Feb 19, 2016
    • Auke Kok's avatar
      New gravel texture. · 5569950b
      Auke Kok authored
      Issue #811 - new gravel texture needed.
      
      This texture was Gambits' PixelBOX gravel light texture. Gambit
      posted that his texture pack is WTFPL:
      - https://forum.minetest.net/viewtopic.php?f=4&t=4990&start=50#p141196
      
      I've made significant modifications to this texture:
      - slightly rotated and rolled some sections of pixels
      - minor burn/dodge some pixels to keep high contrast
      - removed lineair repeating effects
      - etc.
      
      Attribution is added back to Gambit. Thanks.
      5569950b
  2. Jan 15, 2016
    • Auke Kok's avatar
      Aspen trees. · 6267f260
      Auke Kok authored
      Adds a birch-like tree to the default_game. Aspen was chosen on
      purpose instead of birch, as several birch tree mods already exist
      and choosing a different name avoids any conflicts.
      
      Schematics were made for both normal and sapling version, assuring
      saplings will not be able to grief. The shape of the Aspen is "fanning
      out at the top" and provides an easy tree to walk under, but still a
      somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up
      to three layers of leaves on top, making it slightly taller than an
      Apple tree, but shorter than a Pine tree, which provides a good blend.
      
      Textures were painted from scratch, except tree_top and _wood
      variants, which are color modified versions of the pine_wood
      variants. Appropriate licenses have been chosen for the new textures.
      
      The leaf texture is light enough to contrast other trees, but dark
      enough to offset against our light default grass color. The leaves
      are drawn in the typical minetest default fashion with plenty of
      transparancy, but enough definition to suggest that you're seeing
      something that looks like leaves. The placement of leaves in the
      schematic also suggests the top of the tree is sparse and you can
      see the sky through the leaves.
      
      Sapling texture is both traditional and different, with lush green
      leaves and a well-defined stem, but slightly stick-like and skinny,
      as these plants tend to grow up first, then out.
      
      Add fallen Aspen logs. We make these logs a minimum of 2 blocks long,
      and up to 3. This allows us to make these logs a place where both
      red and brown mushrooms can be found, to these may be attractive to
      players. However, the spawn rate for these has been reduced a lot
      compared to the other logs, to account for the scarcity of Aspen.
      
      Add stairs, slabs for these wood types as well.
      
      Mapgen will place these trees in deciduous forests only, but in
      a way that the biome is a range between entirely Apple trees, and
      mostly entirely Aspen trees, with a bias to Apple trees. To make
      fallen logs somewhat correlated with trees, we modify the planting
      of Apple trees and logs to use perlin noise and not fill ratio,
      otherwise you'd always end up with Apple logs in Aspen tree areas,
      which would be suspicious. There still is a bit of a mix.
      6267f260
  3. Dec 12, 2015
    • Auke Kok's avatar
      Add a separate image for a written book. · b57ecb94
      Auke Kok authored
      Since written books are quite different from empty books, the
      visual clue that they are different items is really needed in-game.
      
      I've added a "clasp" or "belt-with-buckle" like element to the
      png from default_book, keeping them very similar but also
      immediately recgnizably different.
      
      I added the new texture to blockmen's license list since it's
      obviously derivative of his work.
      
      The PNG was run through a minimizer/optimizer to save space.
      b57ecb94
  4. Oct 01, 2015
    • paramat's avatar
      Rename to Minetest Game · 8e51f318
      paramat authored
      Rename in game.conf and documentation
      Update game_api.txt documentation for bucket API and tree functions
      Fix tab, space and comment formatting in game_api.txt
      Rename in mod READMEs
      8e51f318
  5. Aug 17, 2015
  6. Aug 15, 2015
  7. Aug 14, 2015
  8. Jul 13, 2015
  9. Jul 12, 2015
  10. Jun 02, 2015
  11. May 31, 2015
  12. Mar 29, 2015
    • BlockMen's avatar
      Add Meselamps · 820a97e3
      BlockMen authored
      - Mese glows
      - Glass + Mese = Meselamp
      - New mese mineral texture
      820a97e3
  13. Jan 25, 2015
  14. Nov 30, 2014
  15. Oct 03, 2014
  16. Oct 02, 2014
  17. Sep 27, 2014
  18. Jul 05, 2014
  19. Jun 19, 2013
  20. Jun 13, 2013
  21. May 26, 2013
  22. May 24, 2013
  23. May 18, 2013
  24. Mar 21, 2013
  25. Mar 20, 2013
  26. Mar 19, 2013
  27. Mar 18, 2013
  28. Mar 17, 2013
  29. Mar 16, 2013
  30. Nov 26, 2012
  31. Nov 25, 2012
    • MirceaKitsune's avatar
      Updated texture from Jordach, and fix the licensing confusion · b97400d7
      MirceaKitsune authored
      I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's
      
      Add death animation, and correct many mesh issues I didn't notice last time
      b97400d7
    • MirceaKitsune's avatar
      Remove segmentation of limbs, because I don't like how the arms appeared to... · abaf4c51
      MirceaKitsune authored
      Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
      
      Rename player to character, to avoid conflicting with the default player sprite
      
      New skin by Jordach
      
      Add licenses to readme for the model and skin
      
      Fix bad mirroring of left arm for player model
      abaf4c51
  32. Nov 09, 2012
  33. Nov 02, 2012
  34. Sep 02, 2012
  35. Jun 09, 2012
  36. Mar 30, 2012
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