- Feb 19, 2016
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Auke Kok authored
Issue #811 - new gravel texture needed. This texture was Gambits' PixelBOX gravel light texture. Gambit posted that his texture pack is WTFPL: - https://forum.minetest.net/viewtopic.php?f=4&t=4990&start=50#p141196 I've made significant modifications to this texture: - slightly rotated and rolled some sections of pixels - minor burn/dodge some pixels to keep high contrast - removed lineair repeating effects - etc. Attribution is added back to Gambit. Thanks.
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- Jan 15, 2016
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Auke Kok authored
Adds a birch-like tree to the default_game. Aspen was chosen on purpose instead of birch, as several birch tree mods already exist and choosing a different name avoids any conflicts. Schematics were made for both normal and sapling version, assuring saplings will not be able to grief. The shape of the Aspen is "fanning out at the top" and provides an easy tree to walk under, but still a somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up to three layers of leaves on top, making it slightly taller than an Apple tree, but shorter than a Pine tree, which provides a good blend. Textures were painted from scratch, except tree_top and _wood variants, which are color modified versions of the pine_wood variants. Appropriate licenses have been chosen for the new textures. The leaf texture is light enough to contrast other trees, but dark enough to offset against our light default grass color. The leaves are drawn in the typical minetest default fashion with plenty of transparancy, but enough definition to suggest that you're seeing something that looks like leaves. The placement of leaves in the schematic also suggests the top of the tree is sparse and you can see the sky through the leaves. Sapling texture is both traditional and different, with lush green leaves and a well-defined stem, but slightly stick-like and skinny, as these plants tend to grow up first, then out. Add fallen Aspen logs. We make these logs a minimum of 2 blocks long, and up to 3. This allows us to make these logs a place where both red and brown mushrooms can be found, to these may be attractive to players. However, the spawn rate for these has been reduced a lot compared to the other logs, to account for the scarcity of Aspen. Add stairs, slabs for these wood types as well. Mapgen will place these trees in deciduous forests only, but in a way that the biome is a range between entirely Apple trees, and mostly entirely Aspen trees, with a bias to Apple trees. To make fallen logs somewhat correlated with trees, we modify the planting of Apple trees and logs to use perlin noise and not fill ratio, otherwise you'd always end up with Apple logs in Aspen tree areas, which would be suspicious. There still is a bit of a mix.
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- Dec 12, 2015
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Auke Kok authored
Since written books are quite different from empty books, the visual clue that they are different items is really needed in-game. I've added a "clasp" or "belt-with-buckle" like element to the png from default_book, keeping them very similar but also immediately recgnizably different. I added the new texture to blockmen's license list since it's obviously derivative of his work. The PNG was run through a minimizer/optimizer to save space.
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- Oct 01, 2015
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paramat authored
Rename in game.conf and documentation Update game_api.txt documentation for bucket API and tree functions Fix tab, space and comment formatting in game_api.txt Rename in mod READMEs
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- Aug 17, 2015
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paramat authored
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- Aug 15, 2015
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paramat authored
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- Aug 14, 2015
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paramat authored
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- Jul 13, 2015
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paramat authored
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- Jul 12, 2015
- Jun 02, 2015
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paramat authored
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- May 31, 2015
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paramat authored
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- Mar 29, 2015
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BlockMen authored
- Mese glows - Glass + Mese = Meselamp - New mese mineral texture
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- Jan 25, 2015
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jeanpatrick.guerrero@gmail.com authored
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- Nov 30, 2014
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paramat authored
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- Oct 03, 2014
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BlockMen authored
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- Oct 02, 2014
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BlockMen authored
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- Sep 27, 2014
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BlockMen authored
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- Jul 05, 2014
- Jun 19, 2013
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PilzAdam authored
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- Jun 13, 2013
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Mitori Itoshiki authored
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- May 26, 2013
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Zeg9 authored
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- May 24, 2013
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Zeg9 authored
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- May 18, 2013
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PilzAdam authored
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- Mar 21, 2013
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PilzAdam authored
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- Mar 20, 2013
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PilzAdam authored
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- Mar 19, 2013
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PilzAdam authored
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- Mar 18, 2013
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PilzAdam authored
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- Mar 17, 2013
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jojoa1997 authored
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- Mar 16, 2013
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PilzAdam authored
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- Nov 26, 2012
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PilzAdam authored
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- Nov 25, 2012
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MirceaKitsune authored
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's Add death animation, and correct many mesh issues I didn't notice last time
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MirceaKitsune authored
Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P Rename player to character, to avoid conflicting with the default player sprite New skin by Jordach Add licenses to readme for the model and skin Fix bad mirroring of left arm for player model
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- Nov 09, 2012
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PilzAdam authored
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Perttu Ahola authored
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- Nov 02, 2012
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PilzAdam authored
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- Sep 02, 2012
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Perttu Ahola authored
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- Jun 09, 2012
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Perttu Ahola authored
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- Mar 30, 2012
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Perttu Ahola authored
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