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  1. Jul 30, 2019
  2. Jul 26, 2019
  3. Jul 22, 2019
  4. Jul 21, 2019
  5. Jul 17, 2019
  6. Jul 16, 2019
  7. Jul 15, 2019
  8. Jul 14, 2019
  9. Jul 13, 2019
  10. Jul 12, 2019
  11. Jul 10, 2019
  12. Jul 03, 2019
  13. Jul 01, 2019
    • Paramat's avatar
      Define dungeon nodes in biome definitions (#2400) · e7be8124
      Paramat authored
      Icesheet ice dungeons now have ice stairs.
      Remove some now-unnecessary sandstone mapgen aliases, one
      remains as it is required by the dungeon loot mod.
      Re-arrange mapgen aliases to separate those needed for mgv6.
      e7be8124
  14. Jun 24, 2019
  15. Jun 16, 2019
  16. Jun 07, 2019
  17. Jun 02, 2019
  18. Jun 01, 2019
  19. May 26, 2019
  20. May 18, 2019
  21. May 04, 2019
    • Paramat's avatar
      Fix trapdoor side textures and orientations · 5c48c76a
      Paramat authored
      Previously, opening a trapdoor caused the side textures to flip.
      
      Fix the incorrect textures.
      Also add a texture transform to a tile of the open trapdoor, such
      that the closed trapdoor sides use the lower part of the texture
      and the open trapdoor sides use the higher part.
      
      Clean up some codestyle issues.
      5c48c76a
  22. Apr 19, 2019
    • Paramat's avatar
      Split underground biome to correspond to surface biomes · f21bab2f
      Paramat authored
      In preparation for biome-defined: dungeon materials, cave liquids,
      stone type, ores, decorations.
      '_ocean' biomes now extend to y = -255 to be deeper than default
      mgv5 oceans, and to create 'shallow underground biomes'.
      Remove unnecessary biome lists for gravel and silver sand blob ores,
      as those are already defined to only appear in default:stone.
      f21bab2f
  23. Apr 06, 2019
  24. Mar 31, 2019
  25. Mar 30, 2019
  26. Mar 27, 2019
  27. Mar 24, 2019
  28. Mar 18, 2019
  29. Mar 17, 2019
  30. Mar 10, 2019
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