- Feb 17, 2018
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paramat authored
At world edge make boat bounce back into world by inverting speed. At world base avoid falling into ignore by setting y velocity to 0.
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- Feb 07, 2018
- Feb 04, 2018
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paramat authored
Greyer, lighter, reduce lines, remove dark patches. Shorter and more consistent side texture.
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paramat authored
Match maximum spread density to maximum mapgen density for flowers. Place 3 flora nodes at once instead of 1. Change ABM chance value to 300 to match previous spread rate. ABM becomes 3 times less intensive.
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- Feb 03, 2018
- Jan 31, 2018
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TumeniNodes authored
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Jat15 authored
Unbind table groups for base block, stairs, slabs.
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- Jan 23, 2018
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paramat authored
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paramat authored
Use 128px textures with a slight blur to reduce distortion caused by formspec texture scaling. Cross is shifted slightly up and left to compensate for formspec button image shift.
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paramat authored
Previously, saplings were not growing if the dirt they are on turned to 'dirt with snow' before growth. Also for consistency with other dirt nodes.
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- Jan 02, 2018
- Dec 24, 2017
- Dec 22, 2017
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Diego Martínez authored
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Diego Martínez authored
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- Dec 20, 2017
- Dec 16, 2017
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Reedych authored
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- Dec 11, 2017
- Dec 04, 2017
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paramat authored
In survival mode, zoom is disabled, the binoculars item is needed to allow a zoom with a 10 degree FOV, realistic for compact binoculars. Creative mode or per-player creative privilege allows a zoom with a 15 degree field of view (the default MT engine zoom FOV).
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- Nov 27, 2017
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ezhh authored
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paramat authored
Adds a direct resource of green dye, and a flower resource of black dye. Completes the colour sequence: red, orange, yellow, green, blue, violet. Makes all base dyes cultivatable and sustainable, without the presence of coal. Add the new flowers to the world with the same density variation as the others, but obviously with different noise seeds. Results in more flowers in a world and more variety of flower combinations.
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ForbiddenJ authored
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- Nov 16, 2017
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DTA7 authored
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- Nov 11, 2017
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paramat authored
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bertrandda authored
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raymoo authored
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raymoo authored
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- Nov 06, 2017
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paramat authored
Correct the collisionbox height.
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- Nov 05, 2017
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paramat authored
Fix 'stair_images' code to avoid 'stair_images' being empty in some situations. Change stairs back to nodeboxes to make world-aligned textures work.
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SmallJoker authored
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