- May 25, 2020
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sfan5 authored
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- May 16, 2020
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SmallJoker authored
carts:manage_attachment does not handle the driver value of the cart, hence carts could not be used by another player until it's replaced.
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- May 15, 2020
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SmallJoker authored
Fixes #2681
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Paramat authored
Junglegrass is unchanged as a source of cotton seeds for now, but probably should be removed as a source in future, as players get used to the new source.
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- May 14, 2020
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sfan5 authored
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- May 11, 2020
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Hamlet authored
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- May 10, 2020
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sfan5 authored
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Yaman Qalieh authored
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- May 04, 2020
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sfan5 authored
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- Apr 30, 2020
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Zughy authored
Before it was rendering the side on both the side and the front of the minetest.inventorycube
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- Apr 29, 2020
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HybridDog authored
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- Apr 24, 2020
- Apr 23, 2020
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David Leal authored
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- Apr 14, 2020
- Apr 13, 2020
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bell07 authored
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Paul Ouellette authored
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- Apr 11, 2020
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IFRFSX authored
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- Apr 08, 2020
- Apr 07, 2020
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orbea authored
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- Apr 06, 2020
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Maksim authored
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Paramat authored
Previously, cloud density was too low at medium humidity. Tune cloud density variation to match the default/classic value at humidity midvalue 50. Tune the lower limit of cloud density that occurs at extreme low humidity. Increase minimum cloud thickness to 2 nodes. Add comments.
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Paramat authored
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Maksim authored
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An0n3m0us authored
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An0n3m0us authored
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- Apr 04, 2020
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sfan5 authored
The player should always be teleported away when they die and we can still fall back to the engine spawning code.
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- Mar 17, 2020
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sfan5 authored
This is not directly related to player models but fits well as a convenience feature in player_api.
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- Mar 15, 2020
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TumeniNodes authored
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- Mar 07, 2020
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TumeniNodes authored
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- Mar 06, 2020
- Mar 02, 2020
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IFRFSX authored
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SmallJoker authored
Skips redundant calls to creative.update_creative_inventory and fixes the 'Reset' button which double-refreshed the filter cache.
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- Feb 23, 2020
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An0n3m0us authored
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- Feb 14, 2020
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Andrey2470T authored
To visually match the 1 node per second spread of flowing water.
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- Feb 11, 2020
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An0n3m0us authored
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