- Aug 07, 2014
- Jul 26, 2014
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Gabriel Huber authored
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- Jul 24, 2014
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Zefram authored
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- Jul 22, 2014
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ShadowNinja authored
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Zefram authored
Mirror the setup of a door placed next to any door, not just next to a door of the same type. This is particularly useful where there are multiple door types that have the same appearance, but one wants the doors of a pair to have different behaviour in some other respect.
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Zefram authored
When a trapdoor is mounted upside down, to make its top surface flush with the floor above when closed, it is necessary to have some way to climb through the trapdoor node when it's open. Making it climbable like a ladder satisfies this need. It is somewhat realistic, as a real trapdoor can have a ladder segment mounted on one face. When the trapdoor is mounted in its default orientation, making the bottom surface flush with the ceiling below when closed, the climbability when open is not strictly necessary, but is still a convenience.
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Zefram authored
The message to "hold shift" makes an unwarranted assumption about the user's keybindings. Messages from the server should refer to a key's game function, rather than its extragame identity.
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Zefram authored
The left-handed recipes for axes were using default:stick instead of the group:stick used by all other tool recipes.
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Zefram authored
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Amaz authored
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- Jul 13, 2014
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cupofinsane authored
Cotton plants used to drop strings, now they drop farming:cotton. Some mods (namely, throwing) still use farming:string, therefore we need farming:string to be equal farming:cotton.
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Novatux authored
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BlockMen authored
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- Jul 09, 2014
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Novatux authored
Add spaces around operators in boat mod code, fix a problem with boat staticdata, fix a crash that can occur with boat going over unknown nodes.
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- Jul 08, 2014
- Jul 07, 2014
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ShadowNinja authored
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- Jul 06, 2014
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BlockMen authored
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sfan5 authored
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webdesigner97 authored
- Jul 05, 2014
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BlockMen authored
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BlockMen authored
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BlockMen authored
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BlockMen authored
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BlockMen authored
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David Gumberg authored
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BlockMen authored
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webdesigner97 authored
- API {farming.register_hoe(), farming.register_plant()} - Fertilities -> Plant only grow on soil with a fitting fertility, e.g. Wheat only grows on grassland, while cotton grows in deserts and grassland) - New soil: Desert Sand - Place seeds instead of plants
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HybridDog authored
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BlockMen authored
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BlockMen authored
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Sfan5 authored
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BlockMen authored
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BlockMen authored
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webdesigner97 authored
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PenguinDad authored
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Sfan5 authored
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