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  1. Jun 22, 2020
  2. Jun 16, 2020
  3. May 25, 2020
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  13. Apr 06, 2019
  14. Oct 11, 2018
  15. Sep 25, 2018
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  19. Nov 16, 2017
  20. Oct 24, 2017
  21. Aug 18, 2017
  22. Aug 01, 2017
  23. Jun 08, 2017
  24. May 24, 2017
  25. May 20, 2017
  26. May 07, 2017
  27. Apr 11, 2017
  28. Mar 19, 2017
  29. Mar 17, 2017
    • octacian's avatar
      Keys: Fix crash when using unconfigured default:key · 07e11427
      octacian authored
      Since meta secret field is blank on any keys (default:key) obtained using
      /give, the game will crash if you attempt to use one of these. This follows
      along the principle that the game should never have any reason to crash.
      07e11427
  30. Mar 12, 2017
  31. Feb 25, 2017
    • paramat's avatar
      Lavacooling: Return to chance = 2 · d5f1f964
      paramat authored
      Return to previous parameters interval = 1, chance = 2.
      Compensates for the increase in default active block radius.
      Large amounts of lava cooling at once is known to overload sound
      creation, producing error messages.
      d5f1f964
    • MarkuBu's avatar
      Leafdecay: Node timer based implementation, API · 60e5b299
      MarkuBu authored
      This implements a node-timer based leafdecay mechanism, and exposes
      an API to use it in mods.
      
      The API is documented in game_api.txt.
      
      `default.register_leafdecay(leafdecaydef)`
      
      `leafdecaydef` is a table, with following members:
      {
      	trunks = { "default:tree"}, -- nodes considered trunks
      	leaves = { "default:leaves", "default:apple"}, -- nodes considered leaves
      	radius = 3, -- activates leafdecay this far from the trunk
      }
      
      The algorithm will drop `leaves` items in the area if no `trunks` are found
      in the `trunk_radius` sized area around the position of the leaf. If a node
      listed in `leaves` has a group `leafdecay_drop > 0`, then the item is dropped,
      otherwise the item is removed but not dropped.
      
      The algorithm also implements a value `default.leafdecay_speed` (default
      15) which can be modified to increase or decrease of the leaf decay. The
      algorithm will vary the actual speed a bit to introduce randomness.
      
      Leaf decay is randomized by 0.1 seconds to reduce the chance that
      decay happens many times on the same second interval. This requires
      nodetimer_interval to be set to values lower than 1.0 to have an
      effect.
      
      The leaves will decay between 2 and 10 seconds after digging the trunk,
      and happen at non-integer second intervals.
      
      -- The API was added by sofar.
      60e5b299
  32. Feb 21, 2017
  33. Jan 22, 2017
  34. Jan 02, 2017
  35. Dec 17, 2016
    • paramat's avatar
      Sounds: Edit some sound gains, mostly footsteps · 12b15419
      paramat authored
      I recently made glass footstep and dig gains too low, raise slightly.
      Change dirt dug gain from above-maximum 1.5 to maximum 1.0.
      Reduce gain of footsteps: stone, dirt, gravel, wood, metal
      Raise gain of leaves footstep.
      12b15419
  36. Dec 13, 2016
    • paramat's avatar
      Default: Add missing 'default_dig_snappy' sound · 55a16cd2
      paramat authored
      Some nodes with the snappy group (wool, glass pane, seeds) were missing
      sound when dug with a sword.
      Adding the sound causes it to be used for glass pane, so define a 'dig'
      sound in the 'node sound glass defaults' table, use the footstep sound.
      Adding the sound also causes it to be used for seeds which deliberately
      have no dig sound, so add an empty sound override for seed dig.
      
      Reduce the gain of the glass footstep sound which was excessively loud.
      
      Add some freesound members to license.txt.
      55a16cd2
  37. Dec 01, 2016
  38. Nov 22, 2016
  39. Nov 21, 2016
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