- Jun 22, 2020
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Paramat authored
Fixes papyrus not growing on savanna dirt. Also updates the nodes papyrus can grow on, which were incorrect for a long time.
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- Jun 16, 2020
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Paramat authored
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- May 25, 2020
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sfan5 authored
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- Feb 05, 2020
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sfan5 authored
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- Jan 06, 2020
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Lejo authored
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- Jan 04, 2020
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Thomas--S authored
This allows mods to easily implement the same behaviour, e.g. for letters.
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- Sep 28, 2019
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Alex Yst authored
Avoids player-placed leaves decaying when building while sneaking, which is common.
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- Sep 19, 2019
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leucome authored
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- Sep 16, 2019
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mbartlett21 authored
Add an option, default disabled, to extend the collision boxes upwards.
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- Aug 19, 2019
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coil authored
This prevents a crash when a 'nil' digger is passed by the engine to minetest.node_dig.
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- Jul 26, 2019
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TumeniNodes authored
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- Jun 02, 2019
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acmgit authored
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- Apr 06, 2019
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HybridDog authored
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- Oct 11, 2018
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TumeniNodes authored
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- Sep 25, 2018
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Paramat authored
Fence rail: Only connect to 'group:fence'. Update map mod README crafting recipe documentation.
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- Jul 10, 2018
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Paramat authored
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- Jul 07, 2018
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TumeniNodes authored
Dedicated fence rail textures coming in a follow-up PR.
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- Feb 03, 2018
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paramat authored
Add compatibility code with deprecation warning.
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- Nov 16, 2017
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DTA7 authored
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- Oct 24, 2017
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paramat authored
Original recording by Ryding. http://freesound.org/people/Ryding/ Found by Anth0rx, edited by paramat. Add and use 'default.node_sound_snow_defaults()' function.
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- Aug 18, 2017
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Hybrid Dog authored
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- Aug 01, 2017
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paramat authored
An excessive load has been reported caused by the node searching, so even when no lava is present.
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- Jun 08, 2017
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vorunbekannt75@web.de authored
This reverts commit e523c3a2 to re-enable the overriding and redefinition of these global functions.
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- May 24, 2017
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paramat authored
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- May 20, 2017
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theFox6 authored
Action of some abm's call functions directly, instead of calling the function inside a function.
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- May 07, 2017
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Ezhh authored
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- Apr 11, 2017
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paramat authored
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- Mar 19, 2017
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- Mar 17, 2017
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octacian authored
Since meta secret field is blank on any keys (default:key) obtained using /give, the game will crash if you attempt to use one of these. This follows along the principle that the game should never have any reason to crash.
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- Mar 12, 2017
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SmallJoker authored
Completes a forgotten update in 9d3a5263
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- Feb 25, 2017
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paramat authored
Return to previous parameters interval = 1, chance = 2. Compensates for the increase in default active block radius. Large amounts of lava cooling at once is known to overload sound creation, producing error messages.
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MarkuBu authored
This implements a node-timer based leafdecay mechanism, and exposes an API to use it in mods. The API is documented in game_api.txt. `default.register_leafdecay(leafdecaydef)` `leafdecaydef` is a table, with following members: { trunks = { "default:tree"}, -- nodes considered trunks leaves = { "default:leaves", "default:apple"}, -- nodes considered leaves radius = 3, -- activates leafdecay this far from the trunk } The algorithm will drop `leaves` items in the area if no `trunks` are found in the `trunk_radius` sized area around the position of the leaf. If a node listed in `leaves` has a group `leafdecay_drop > 0`, then the item is dropped, otherwise the item is removed but not dropped. The algorithm also implements a value `default.leafdecay_speed` (default 15) which can be modified to increase or decrease of the leaf decay. The algorithm will vary the actual speed a bit to introduce randomness. Leaf decay is randomized by 0.1 seconds to reduce the chance that decay happens many times on the same second interval. This requires nodetimer_interval to be set to values lower than 1.0 to have an effect. The leaves will decay between 2 and 10 seconds after digging the trunk, and happen at non-integer second intervals. -- The API was added by sofar.
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- Feb 21, 2017
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Thomas--S authored
* rename to default.can_interact_with_node() * pass pos instead of meta * change order of arguments
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- Jan 22, 2017
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paramat authored
Now that the missing 'default_dig_snappy' sound has been added we can remove the dirt dig sound from the table. All nodes that use the leaves defaults table have group 'snappy' so 'default_dig_snappy' now becomes their default dig sound.
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- Jan 02, 2017
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SmallJoker authored
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- Dec 17, 2016
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paramat authored
I recently made glass footstep and dig gains too low, raise slightly. Change dirt dug gain from above-maximum 1.5 to maximum 1.0. Reduce gain of footsteps: stone, dirt, gravel, wood, metal Raise gain of leaves footstep.
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- Dec 13, 2016
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paramat authored
Some nodes with the snappy group (wool, glass pane, seeds) were missing sound when dug with a sword. Adding the sound causes it to be used for glass pane, so define a 'dig' sound in the 'node sound glass defaults' table, use the footstep sound. Adding the sound also causes it to be used for seeds which deliberately have no dig sound, so add an empty sound override for seed dig. Reduce the gain of the glass footstep sound which was excessively loud. Add some freesound members to license.txt.
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- Dec 01, 2016
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Napiophelios authored
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- Nov 22, 2016
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paramat authored
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- Nov 21, 2016
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paramat authored
Plus one silent sound to break repetition 'default_water_footstep.4.ogg'.
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