- May 29, 2022
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mrkubax10 authored
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- May 24, 2022
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Wuzzy authored
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Lars Müller authored
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- May 09, 2022
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SmallJoker authored
Backported various changes from boost_cart Improved direction handling and code cleanup Smoothed-out 'end of rail' animation
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- May 06, 2022
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nixnoxus authored
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- Apr 24, 2022
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Lars Mueller authored
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- Apr 02, 2022
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lhofhansl authored
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- Mar 26, 2022
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Lars Mueller authored
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- Mar 23, 2022
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LoneWolfHT authored
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LoneWolfHT authored
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LoneWolfHT authored
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LoneWolfHT authored
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LoneWolfHT authored
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- Mar 13, 2022
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Lars Mueller authored
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- Feb 15, 2022
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baytuch authored
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- Feb 03, 2022
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Lars Müller authored
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bell07 authored
get_animation does not return the data if called from outside without this change
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- Feb 01, 2022
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baytuch authored
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- Jan 30, 2022
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baytuch authored
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An0n3m0us authored
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baytuch authored
Co-authored-by:
sfan5 <sfan5@live.de>
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- Jan 29, 2022
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ROllerozxa authored
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Olivier Dragon authored
* Update french translations for beds, farming and fire * Update french translations for mtg_craftguide * Update french translations for default * Correct typos * Restore new line at end of file * Shorten translation for better display Co-authored-by:
Hugo Locurcio <hugo.locurcio@hugo.pro>
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- Jan 23, 2022
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Louis Royer authored
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Louis Royer authored
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paramat authored
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Yad authored
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- Jan 20, 2022
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sfan5 authored
This makes the lay/sit animation work on the local client (in third-person).
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- Jan 17, 2022
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Lars Müller authored
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- Jan 14, 2022
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Emojigit authored
Co-Authored-By:
Gregor Parzefall <gregor.parzefall@posteo.de>
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- Jan 09, 2022
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sfan5 authored
reported by @OgelGames
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- Dec 12, 2021
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Yaman Qalieh authored
Fixes the sunlight propagation of glass stairs and slabs. Co-authored-by:
tenplus1 <tenplus1@users.noreply.github.com>
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Daretmavi authored
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An0n3m0us authored
Using a B3D model I worked out that it would be possible to have only two models (instead of the current four) for the doors and still keep all the mirroring correct when the door is open/closed.
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- Dec 10, 2021
- Oct 31, 2021
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LoneWolfHT authored
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nogajun authored
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- Oct 23, 2021
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sfence authored
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Montandalar authored
By using the inventory named just 'trash' instead of 'creative_trash' which overlaps when you name your player 'trash'.
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