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  1. Apr 19, 2019
    • Paramat's avatar
      Split underground biome to correspond to surface biomes · f21bab2f
      Paramat authored
      In preparation for biome-defined: dungeon materials, cave liquids,
      stone type, ores, decorations.
      '_ocean' biomes now extend to y = -255 to be deeper than default
      mgv5 oceans, and to create 'shallow underground biomes'.
      Remove unnecessary biome lists for gravel and silver sand blob ores,
      as those are already defined to only appear in default:stone.
      Unverified
      f21bab2f
  2. Apr 06, 2019
  3. Mar 31, 2019
  4. Mar 30, 2019
  5. Mar 27, 2019
  6. Mar 24, 2019
  7. Mar 18, 2019
  8. Mar 17, 2019
  9. Mar 10, 2019
  10. Mar 05, 2019
  11. Feb 18, 2019
  12. Feb 16, 2019
  13. Feb 10, 2019
  14. Feb 08, 2019
  15. Feb 06, 2019
  16. Feb 05, 2019
  17. Feb 03, 2019
  18. Jan 26, 2019
  19. Jan 07, 2019
  20. Jan 04, 2019
  21. Jan 03, 2019
  22. Jan 02, 2019
    • Paul Ouellette's avatar
      ccf03ea4
    • Paramat's avatar
      Add large cactus seedling · 6688ddf6
      Paramat authored
      Alter 'large cactus' schematic to place another force-placed cactus node,
      to replace the cactus seedling on growth.
      Make schematic 5x7x5 to solve rotation, placement and protection check
      issues.
      Add a y-slice probability for height variation.
      
      Growth time is tuned to not make this a faster way to obtain cactus nodes
      compared to normal cactus farming.
      Seedling texture by Extex101.
      
      Use sapling/seedling description in protection intersection message in
      'sapling_on_place' function.
      Unverified
      6688ddf6
  23. Dec 22, 2018
  24. Dec 20, 2018
  25. Dec 08, 2018
  26. Dec 07, 2018
  27. Nov 28, 2018
  28. Nov 16, 2018
  29. Nov 15, 2018
  30. Nov 09, 2018
  31. Nov 02, 2018
  32. Oct 29, 2018
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