- Jul 13, 2015
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paramat authored
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- Jul 12, 2015
- Jun 02, 2015
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paramat authored
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- May 31, 2015
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paramat authored
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- Mar 29, 2015
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BlockMen authored
- Mese glows - Glass + Mese = Meselamp - New mese mineral texture
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- Jan 25, 2015
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jeanpatrick.guerrero@gmail.com authored
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- Nov 30, 2014
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paramat authored
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- Oct 03, 2014
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BlockMen authored
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- Oct 02, 2014
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BlockMen authored
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- Sep 27, 2014
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BlockMen authored
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- Jul 05, 2014
- Jun 19, 2013
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PilzAdam authored
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- Jun 13, 2013
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Mitori Itoshiki authored
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- May 26, 2013
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Zeg9 authored
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- May 24, 2013
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Zeg9 authored
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- May 18, 2013
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PilzAdam authored
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- Mar 21, 2013
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PilzAdam authored
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- Mar 20, 2013
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PilzAdam authored
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- Mar 19, 2013
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PilzAdam authored
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- Mar 18, 2013
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PilzAdam authored
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- Mar 17, 2013
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jojoa1997 authored
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- Mar 16, 2013
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PilzAdam authored
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- Nov 26, 2012
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PilzAdam authored
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- Nov 25, 2012
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MirceaKitsune authored
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's Add death animation, and correct many mesh issues I didn't notice last time
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MirceaKitsune authored
Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P Rename player to character, to avoid conflicting with the default player sprite New skin by Jordach Add licenses to readme for the model and skin Fix bad mirroring of left arm for player model
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- Nov 09, 2012
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PilzAdam authored
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Perttu Ahola authored
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- Nov 02, 2012
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PilzAdam authored
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- Sep 02, 2012
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Perttu Ahola authored
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- Jun 09, 2012
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Perttu Ahola authored
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- Mar 30, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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