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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "server.h"
#include "utility.h"
#include <iostream>
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#include <queue>
#include "clientserver.h"
#include "map.h"
#include "jmutexautolock.h"
#include "main.h"
#include "constants.h"
#include "voxel.h"
#include "servercommand.h"
#include "filesys.h"
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#include "content_mapnode.h"
#include "content_nodemeta.h"
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#include "serverobject.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
#include "itemdef.h"
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#include "mapgen.h"
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#include "content_abm.h"
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#include "sha1.h"
#include "base64.h"
#include "sound.h" // dummySoundManager
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
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class MapEditEventIgnorer
{
public:
MapEditEventIgnorer(bool *flag):
m_flag(flag)
{
if(*m_flag == false)
*m_flag = true;
else
m_flag = NULL;
}
~MapEditEventIgnorer()
{
if(m_flag)
{
assert(*m_flag);
*m_flag = false;
}
}
private:
bool *m_flag;
};
log_register_thread("ServerThread");
BEGIN_DEBUG_EXCEPTION_HANDLER
//TimeTaker timer("AsyncRunStep() + Receive()");
{
//TimeTaker timer("AsyncRunStep()");
m_server->AsyncRunStep();
}
//infostream<<"Running m_server->Receive()"<<std::endl;
m_server->Receive();
}
catch(con::NoIncomingDataException &e)
{
}
infostream<<"Server: PeerNotFoundException"<<std::endl;
catch(con::ConnectionBindFailed &e)
{
m_server->setAsyncFatalError(e.what());
}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
return NULL;
}
void * EmergeThread::Thread()
{
ThreadStarted();
log_register_thread("EmergeThread");
BEGIN_DEBUG_EXCEPTION_HANDLER
bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
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/*
Get block info from queue, emerge them and send them
to clients.
After queue is empty, exit.
*/
while(getRun())
{
QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
if(qptr == NULL)
break;
SharedPtr<QueuedBlockEmerge> q(qptr);
v3s16 &p = q->pos;
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v2s16 p2d(p.X,p.Z);
/*
Do not generate over-limit
*/
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if(blockpos_over_limit(p))
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continue;
//infostream<<"EmergeThread::Thread(): running"<<std::endl;
//TimeTaker timer("block emerge");
/*
Try to emerge it from somewhere.
If it is only wanted as optional, only loading from disk
will be allowed.
*/
/*
Check if any peer wants it as non-optional. In that case it
will be generated.
Also decrement the emerge queue count in clients.
*/
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bool only_from_disk = true;
{
core::map<u16, u8>::Iterator i;
for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
{
//u16 peer_id = i.getNode()->getKey();
// Check flags
u8 flags = i.getNode()->getValue();
if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
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only_from_disk = false;
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if(enable_mapgen_debug_info)
infostream<<"EmergeThread: p="
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<<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
<<"only_from_disk="<<only_from_disk<<std::endl;
MapBlock *block = NULL;
bool got_block = true;
core::map<v3s16, MapBlock*> modified_blocks;
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/*
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Try to fetch block from memory or disk.
If not found and asked to generate, initialize generator.
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*/
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bool started_generate = false;
mapgen::BlockMakeData data;
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JMutexAutoLock envlock(m_server->m_env_mutex);
// Load sector if it isn't loaded
if(map.getSectorNoGenerateNoEx(p2d) == NULL)
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map.loadSectorMeta(p2d);
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// Attempt to load block
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block = map.getBlockNoCreateNoEx(p);
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if(!block || block->isDummy() || !block->isGenerated())
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if(enable_mapgen_debug_info)
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infostream<<"EmergeThread: not in memory, "
<<"attempting to load from disk"<<std::endl;
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block = map.loadBlock(p);
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}
// If could not load and allowed to generate, start generation
// inside this same envlock
if(only_from_disk == false &&
(block == NULL || block->isGenerated() == false)){
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if(enable_mapgen_debug_info)
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infostream<<"EmergeThread: generating"<<std::endl;
started_generate = true;
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map.initBlockMake(&data, p);
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}
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/*
If generator was initialized, generate now when envlock is free.
*/
if(started_generate)
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{
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ScopeProfiler sp(g_profiler, "EmergeThread: mapgen::make_block",
SPT_AVG);
TimeTaker t("mapgen::make_block()");
mapgen::make_block(&data);
if(enable_mapgen_debug_info == false)
t.stop(true); // Hide output
}
do{ // enable break
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// Lock environment again to access the map
JMutexAutoLock envlock(m_server->m_env_mutex);
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ScopeProfiler sp(g_profiler, "EmergeThread: after "
"mapgen::make_block (envlock)", SPT_AVG);
// Blit data back on map, update lighting, add mobs and
// whatever this does
map.finishBlockMake(&data, modified_blocks);
// Get central block
block = map.getBlockNoCreateNoEx(p);
// If block doesn't exist, don't try doing anything with it
// This happens if the block is not in generation boundaries
if(!block)
break;
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/*
Do some post-generate stuff
*/
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v3s16 minp = block->getPos()*MAP_BLOCKSIZE;
v3s16 maxp = minp + v3s16(1,1,1)*(MAP_BLOCKSIZE-1);
scriptapi_environment_on_generated(m_server->m_lua,
minp, maxp);
if(enable_mapgen_debug_info)
infostream<<"EmergeThread: ended up with: "
<<analyze_block(block)<<std::endl;
/*
Ignore map edit events, they will not need to be
sent to anybody because the block hasn't been sent
to anybody
*/
MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
// Activate objects and stuff
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m_server->m_env->activateBlock(block, 0);
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if(block == NULL)
got_block = false;
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/*
Set sent status of modified blocks on clients
*/
// NOTE: Server's clients are also behind the connection mutex
JMutexAutoLock lock(m_server->m_con_mutex);
/*
Add the originally fetched block to the modified list
*/
if(got_block)
{
modified_blocks.insert(p, block);
}
/*
Set the modified blocks unsent for all the clients
*/
for(core::map<u16, RemoteClient*>::Iterator
i = m_server->m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
if(modified_blocks.size() > 0)
{
// Remove block from sent history
client->SetBlocksNotSent(modified_blocks);
}
}
}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
void RemoteClient::GetNextBlocks(Server *server, float dtime,
core::array<PrioritySortedBlockTransfer> &dest)
{
DSTACK(__FUNCTION_NAME);
/*u32 timer_result;
TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
m_nothing_to_send_pause_timer -= dtime;
if(m_nothing_to_send_pause_timer >= 0)
if(m_blocks_sending.size() >= g_settings->getU16
("max_simultaneous_block_sends_per_client"))
//infostream<<"Not sending any blocks, Queue full."<<std::endl;
//TimeTaker timer("RemoteClient::GetNextBlocks");
assert(player != NULL);
v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
v3f playerspeeddir(0,0,0);
if(playerspeed.getLength() > 1.0*BS)
playerspeeddir = playerspeed / playerspeed.getLength();
// Predict to next block
v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
v3s16 center = getNodeBlockPos(center_nodepos);
// Camera position and direction
v3f camera_pos = player->getEyePosition();
v3f camera_dir = v3f(0,0,1);
camera_dir.rotateYZBy(player->getPitch());
camera_dir.rotateXZBy(player->getYaw());
/*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
<<camera_dir.Z<<")"<<std::endl;*/
/*
Get the starting value of the block finder radius.
*/
if(m_last_center != center)
{
m_nearest_unsent_d = 0;
m_last_center = center;
}
/*infostream<<"m_nearest_unsent_reset_timer="
<<m_nearest_unsent_reset_timer<<std::endl;*/
// Reset periodically to workaround for some bugs or stuff
if(m_nearest_unsent_reset_timer > 20.0)
{
m_nearest_unsent_reset_timer = 0;
m_nearest_unsent_d = 0;
//infostream<<"Resetting m_nearest_unsent_d for "
// <<server->getPlayerName(peer_id)<<std::endl;
//s16 last_nearest_unsent_d = m_nearest_unsent_d;
s16 d_start = m_nearest_unsent_d;
//infostream<<"d_start="<<d_start<<std::endl;
u16 max_simul_sends_setting = g_settings->getU16
("max_simultaneous_block_sends_per_client");
u16 max_simul_sends_usually = max_simul_sends_setting;
/*
Check the time from last addNode/removeNode.
Decrease send rate if player is building stuff.
*/
m_time_from_building += dtime;
if(m_time_from_building < g_settings->getFloat(
"full_block_send_enable_min_time_from_building"))
= LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
/*
Number of blocks sending + number of blocks selected for sending
*/
u32 num_blocks_selected = m_blocks_sending.size();
/*
next time d will be continued from the d from which the nearest
unsent block was found this time.
This is because not necessarily any of the blocks found this
time are actually sent.
*/
s32 new_nearest_unsent_d = -1;
s16 d_max = g_settings->getS16("max_block_send_distance");
s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
// Don't loop very much at a time
s16 max_d_increment_at_time = 2;
if(d_max > d_start + max_d_increment_at_time)
d_max = d_start + max_d_increment_at_time;
/*if(d_max_gen > d_start+2)
d_max_gen = d_start+2;*/
//infostream<<"Starting from "<<d_start<<std::endl;
s32 nearest_emerged_d = -1;
s32 nearest_emergefull_d = -1;
s32 nearest_sent_d = -1;
bool queue_is_full = false;
s16 d;
for(d = d_start; d <= d_max; d++)
/*errorstream<<"checking d="<<d<<" for "
<<server->getPlayerName(peer_id)<<std::endl;*/
//infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
/*
If m_nearest_unsent_d was changed by the EmergeThread
(it can change it to 0 through SetBlockNotSent),
update our d to it.
Else update m_nearest_unsent_d
*/
/*if(m_nearest_unsent_d != last_nearest_unsent_d)
d = m_nearest_unsent_d;
last_nearest_unsent_d = m_nearest_unsent_d;
/*
Get the border/face dot coordinates of a "d-radiused"
box
*/
core::list<v3s16> list;
getFacePositions(list, d);
core::list<v3s16>::Iterator li;
for(li=list.begin(); li!=list.end(); li++)
{
v3s16 p = *li + center;
/*
Send throttling
- Don't allow too many simultaneous transfers
- EXCEPT when the blocks are very close
Also, don't send blocks that are already flying.
*/
// Start with the usual maximum
u16 max_simul_dynamic = max_simul_sends_usually;
// If block is very close, allow full maximum
if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
max_simul_dynamic = max_simul_sends_setting;
// Don't select too many blocks for sending
if(num_blocks_selected >= max_simul_dynamic)
{
queue_is_full = true;
goto queue_full_break;
}
// Don't send blocks that are currently being transferred
if(m_blocks_sending.find(p) != NULL)
continue;
/*
Do not go over-limit
*/
if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
continue;
// If this is true, inexistent block will be made from scratch
{
if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
// Limit the send area vertically to 1/2
if(abs(p.Y - center.Y) > d_max / 2)
/*
If block is far away, don't generate it unless it is
if(d >= 4)
{
#if 1
// Block center y in nodes
f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
// Don't generate if it's very high or very low
if(y < -64 || y > 64)
generate = false;
#endif
#if 0
v2s16 p2d_nodes_center(
MAP_BLOCKSIZE*p.X,
MAP_BLOCKSIZE*p.Z);
// Get ground height in nodes
// If differs a lot, don't generate
if(fabs(gh - y) > MAP_BLOCKSIZE*2)
generate = false;
// Actually, don't even send it
//continue;
#endif
#endif
//infostream<<"d="<<d<<std::endl;
Don't generate or send if not in sight
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FIXME This only works if the client uses a small enough
FOV setting. The default of 72 degrees is fine.
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float camera_fov = (72.0*PI/180) * 4./3.;
if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
/*
Don't send already sent blocks
*/
{
if(m_blocks_sent.find(p) != NULL)
MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
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bool block_is_invalid = false;
// Reset usage timer, this block will be of use in the future.
block->resetUsageTimer();
// Block is dummy if data doesn't exist.
// It means it has been not found from disk and not generated
if(block->isDummy())
{
surely_not_found_on_disk = true;
}
// Block is valid if lighting is up-to-date and data exists
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if(block->isValid() == false)
{
block_is_invalid = true;
}
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/*if(block->isFullyGenerated() == false)
block_is_invalid = true;
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#if 0
v2s16 chunkpos = map->sector_to_chunk(p2d);
if(map->chunkNonVolatile(chunkpos) == false)
block_is_invalid = true;
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#endif
if(block->isGenerated() == false)
block_is_invalid = true;
#if 1
/*
If block is not close, don't send it unless it is near
ground level.
Block is near ground level if night-time mesh
differs from day-time mesh.
{
if(block->dayNightDiffed() == false)
continue;
}
#endif
}
/*
If block has been marked to not exist on disk (dummy)
and generating new ones is not wanted, skip block.
*/
if(generate == false && surely_not_found_on_disk == true)
{
// get next one.
continue;
}
/*
Add inexistent block to emerge queue.
*/
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if(block == NULL || surely_not_found_on_disk || block_is_invalid)
{
//TODO: Get value from somewhere
// Allow only one block in emerge queue
//if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
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// Allow two blocks in queue per client
//if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
u32 max_emerge = 25;
// Make it more responsive when needing to generate stuff
if(surely_not_found_on_disk)
max_emerge = 5;
if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
//infostream<<"Adding block to emerge queue"<<std::endl;
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// Add it to the emerge queue and trigger the thread
u8 flags = 0;
if(generate == false)
flags |= BLOCK_EMERGE_FLAG_FROMDISK;
server->m_emerge_queue.addBlock(peer_id, p, flags);
server->m_emergethread.trigger();
if(nearest_emerged_d == -1)
nearest_emerged_d = d;
} else {
if(nearest_emergefull_d == -1)
nearest_emergefull_d = d;
}
// get next one.
continue;
}
if(nearest_sent_d == -1)
nearest_sent_d = d;
/*errorstream<<"sending from d="<<d<<" to "
<<server->getPlayerName(peer_id)<<std::endl;*/
PrioritySortedBlockTransfer q((float)d, p, peer_id);
dest.push_back(q);
queue_full_break:
//infostream<<"Stopped at "<<d<<std::endl;
// If nothing was found for sending and nothing was queued for
// emerging, continue next time browsing from here
if(nearest_emerged_d != -1){
new_nearest_unsent_d = nearest_emerged_d;
} else if(nearest_emergefull_d != -1){
new_nearest_unsent_d = nearest_emergefull_d;
} else {
if(d > g_settings->getS16("max_block_send_distance")){
new_nearest_unsent_d = 0;
m_nothing_to_send_pause_timer = 2.0;
/*infostream<<"GetNextBlocks(): d wrapped around for "
<<server->getPlayerName(peer_id)
<<"; setting to 0 and pausing"<<std::endl;*/
} else {
if(nearest_sent_d != -1)
new_nearest_unsent_d = nearest_sent_d;
else
new_nearest_unsent_d = d;
}
if(new_nearest_unsent_d != -1)
m_nearest_unsent_d = new_nearest_unsent_d;
/*timer_result = timer.stop(true);
if(timer_result != 0)
infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
void RemoteClient::GotBlock(v3s16 p)
{
if(m_blocks_sending.find(p) != NULL)
m_blocks_sending.remove(p);
else
/*infostream<<"RemoteClient::GotBlock(): Didn't find in"
" m_blocks_sending"<<std::endl;*/
m_excess_gotblocks++;
}
m_blocks_sent.insert(p, true);
}
void RemoteClient::SentBlock(v3s16 p)
{
if(m_blocks_sending.find(p) == NULL)
m_blocks_sending.insert(p, 0.0);
else
infostream<<"RemoteClient::SentBlock(): Sent block"
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" already in m_blocks_sending"<<std::endl;
}
void RemoteClient::SetBlockNotSent(v3s16 p)
{
m_nearest_unsent_d = 0;
if(m_blocks_sending.find(p) != NULL)
m_blocks_sending.remove(p);
if(m_blocks_sent.find(p) != NULL)
m_blocks_sent.remove(p);
}
void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
{
m_nearest_unsent_d = 0;
for(core::map<v3s16, MapBlock*>::Iterator
i = blocks.getIterator();
i.atEnd()==false; i++)
{
v3s16 p = i.getNode()->getKey();
if(m_blocks_sending.find(p) != NULL)
m_blocks_sending.remove(p);
if(m_blocks_sent.find(p) != NULL)
m_blocks_sent.remove(p);
}
}
/*
PlayerInfo
*/
PlayerInfo::PlayerInfo()
{
name[0] = 0;
}
void PlayerInfo::PrintLine(std::ostream *s)
{
(*s)<<id<<": ";
(*s)<<"\""<<name<<"\" ("
<<(position.X/10)<<","<<(position.Y/10)
<<","<<(position.Z/10)<<") ";
address.print(s);
(*s)<<" avg_rtt="<<avg_rtt;
(*s)<<std::endl;
}
/*
Server
*/
Server::Server(
const std::string &path_world,
const std::string &path_config,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode
m_path_world(path_world),
m_path_config(path_config),
m_simple_singleplayer_mode(simple_singleplayer_mode),
m_async_fatal_error(""),
m_authmanager(path_world+DIR_DELIM+"auth.txt"),
m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
m_itemdef(createItemDefManager()),
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m_nodedef(createNodeDefManager()),
m_time_of_day_send_timer(0),
m_uptime(0),
m_shutdown_requested(false),
m_ignore_map_edit_events(false),
m_ignore_map_edit_events_peer_id(0)
m_liquid_transform_timer = 0.0;
m_print_info_timer = 0.0;
m_objectdata_timer = 0.0;
m_emergethread_trigger_timer = 0.0;
m_savemap_timer = 0.0;
m_env_mutex.Init();
m_con_mutex.Init();
m_step_dtime_mutex.Init();
m_step_dtime = 0.0;
if(path_world == "")
throw ServerError("Supplied empty world path");
if(!gamespec.isValid())
throw ServerError("Supplied invalid gamespec");
infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
if(m_simple_singleplayer_mode)
infostream<<" in simple singleplayer mode"<<std::endl;
else
infostream<<std::endl;
infostream<<"- world: "<<m_path_world<<std::endl;
infostream<<"- config: "<<m_path_config<<std::endl;
infostream<<"- game: "<<m_gamespec.path<<std::endl;
m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
// Add addon mod search path
for(std::set<std::string>::const_iterator i = m_gamespec.mods_paths.begin();
i != m_gamespec.mods_paths.end(); i++)
m_modspaths.push_front((*i));
// Print out mod search paths
for(core::list<std::string>::Iterator i = m_modspaths.begin();
i != m_modspaths.end(); i++){
std::string modspath = *i;
infostream<<"- mods: "<<modspath<<std::endl;
}
// Path to builtin.lua
std::string builtinpath = porting::path_share + DIR_DELIM + "builtin"
+ DIR_DELIM + "builtin.lua";
// Create world if it doesn't exist
if(!initializeWorld(m_path_world, m_gamespec.id))
throw ServerError("Failed to initialize world");
// Lock environment
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
infostream<<"Server: Initializing Lua"<<std::endl;
m_lua = script_init();
assert(m_lua);
// Export API
scriptapi_export(m_lua, this);
infostream<<"Server: Loading builtin.lua [\""
<<builtinpath<<"\"]"<<std::endl;
bool success = scriptapi_loadmod(m_lua, builtinpath, "__builtin");
if(!success){
errorstream<<"Server: Failed to load and run "
<<builtinpath<<std::endl;
throw ModError("Failed to load and run "+builtinpath);
// Print 'em
infostream<<"Server: Loading mods: ";
for(core::list<ModSpec>::Iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
infostream<<mod.name<<" ";
}
infostream<<std::endl;
// Load and run "mod" scripts
for(core::list<ModSpec>::Iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
infostream<<" ["<<padStringRight(mod.name, 12)<<"] [\""
<<scriptpath<<"\"]"<<std::endl;
bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name);
if(!success){
errorstream<<"Server: Failed to load and run "
<<scriptpath<<std::endl;
throw ModError("Failed to load and run "+scriptpath);
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committed
// Read Textures and calculate sha1 sums
PrepareTextures();
// Apply item aliases in the node definition manager
m_nodedef->updateAliases(m_itemdef);
m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
this, this);
// Give environment reference to scripting api
scriptapi_add_environment(m_lua, m_env);
// Register us to receive map edit events
// If file exists, load environment metadata
if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
infostream<<"Server: Loading environment metadata"<<std::endl;
// Load players
infostream<<"Server: Loading players"<<std::endl;
m_env->deSerializePlayers(m_path_world);
Perttu Ahola
committed
/*
Add some test ActiveBlockModifiers to environment
*/
add_legacy_abms(m_env, m_nodedef);
infostream<<"Server destructing"<<std::endl;
Perttu Ahola
committed
/*
Send shutdown message
*/
{
JMutexAutoLock conlock(m_con_mutex);