- Oct 06, 2016
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Loïc Blot authored
Also remove some unused parameters/functions
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- Sep 09, 2016
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SmallJoker authored
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- Aug 11, 2016
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Rogier authored
If a mod is disabled, or upgraded without sufficient backward compatibility, then entities it has put into the world become unknown, and continue moving around, but are completely unrecognisable. This change allows the player to see their type, and therefore which mod is or was responsible.
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- Feb 11, 2016
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Loïc Blot authored
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
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- Jan 29, 2016
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est31 authored
Non const references cause a lot of confusion with behaviour of code, and are disallowed by minetest style guide.
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- Dec 19, 2015
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Sapier authored
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- Dec 15, 2015
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BlockMen authored
or change the nametag text of players
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- Oct 14, 2015
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ShadowNinja authored
These names are reserved for the compiler/library implementations.
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- Sep 23, 2015
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Loïc Blot authored
Why doing things simple ? Use pointer instead of strings to save players and remove them. Saving players by name does a lookup to find pointer we already have ! Idem with removePlayer Also remove unused removePlayer(peer_id), it's never called
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- Jul 21, 2015
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Loïc Blot authored
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- Jul 18, 2015
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TeTpaAka authored
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- Jun 22, 2015
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MirceaKitsune authored
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- Jun 15, 2015
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SmallJoker authored
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- Jun 13, 2015
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TeTpaAka authored
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- May 28, 2015
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TeTpaAka authored
ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
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- May 27, 2015
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est31 authored
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- May 15, 2015
- Apr 01, 2015
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Zeno- authored
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
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- Mar 19, 2015
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Loïc Blot authored
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- Mar 07, 2015
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Zeno- authored
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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- Mar 05, 2015
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Loïc Blot authored
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- Mar 04, 2015
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Loïc Blot authored
* This permit to cleanup the player checking loop
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Loïc Blot authored
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls
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- Mar 03, 2015
- Feb 17, 2015
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Loïc Blot authored
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
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- Jan 19, 2015
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kwolekr authored
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- Nov 08, 2014
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SmallJoker authored
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- Sep 21, 2014
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ShadowNinja authored
This also cleans up settings a bit
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- Jun 23, 2014
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ShadowNinja authored
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- Mar 12, 2014
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Selat authored
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- Dec 03, 2013
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PilzAdam authored
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- Sep 10, 2013
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PilzAdam authored
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- Aug 17, 2013
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PilzAdam authored
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- Aug 14, 2013
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Kahrl authored
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- Aug 13, 2013
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sapier authored
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- Aug 07, 2013
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Kahrl authored
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