Skip to content
Snippets Groups Projects
  1. Oct 06, 2016
  2. Feb 26, 2016
  3. Feb 15, 2016
  4. Feb 08, 2016
  5. Feb 07, 2016
  6. Jul 27, 2015
  7. Jun 27, 2015
  8. Jun 14, 2015
  9. Mar 05, 2015
  10. Feb 11, 2015
  11. Nov 08, 2014
    • Kahrl's avatar
      Implement WieldMeshSceneNode which improves wield mesh rendering · 9b551d5c
      Kahrl authored
      - Don't create and cache an extruded mesh for every (non-node) item.
        Instead use a single one per image resolution.
      
      - For cubic nodes reuse a single wield mesh too
      
      - Improve lighting of the wielded item
      
      - Increase far value of wield mesh scene camera, fixes #1770
      
      - Also includes some minor refactorings of Camera and GenericCAO.
      9b551d5c
  12. Oct 18, 2014
  13. Sep 17, 2014
  14. Apr 06, 2014
  15. Mar 04, 2014
  16. Mar 12, 2013
  17. Feb 24, 2013
  18. Dec 02, 2012
  19. Jun 17, 2012
  20. Jun 16, 2012
  21. Jun 05, 2012
  22. Mar 15, 2012
  23. Jan 12, 2012
  24. Nov 29, 2011
  25. Jul 23, 2011
  26. Jun 17, 2011
Loading