- Oct 06, 2016
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Loïc Blot authored
Also remove some unused parameters/functions
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- Feb 26, 2016
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RealBadAngel authored
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- Feb 15, 2016
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RealBadAngel authored
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- Feb 08, 2016
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RealBadAngel authored
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- Feb 07, 2016
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RealBadAngel authored
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- Jul 27, 2015
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Břetislav Štec authored
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- Jun 27, 2015
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RealBadAngel authored
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- Jun 14, 2015
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RealBadAngel authored
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- Mar 05, 2015
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Loïc Blot authored
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- Feb 11, 2015
- Nov 08, 2014
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Kahrl authored
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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- Oct 18, 2014
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RealBadAngel authored
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- Sep 17, 2014
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RealBadAngel authored
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- Apr 06, 2014
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sapier authored
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- Mar 04, 2014
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Nathanaëlle Courant authored
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- Mar 12, 2013
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Ilya Zhuravlev authored
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- Feb 24, 2013
- Dec 02, 2012
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Perttu Ahola authored
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- Jun 17, 2012
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Perttu Ahola authored
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- Jun 16, 2012
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Mar 15, 2012
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Kahrl authored
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- Jan 12, 2012
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Kahrl authored
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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- Nov 29, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Jul 23, 2011
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Perttu Ahola authored
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- Jun 17, 2011
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Perttu Ahola authored
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