- Apr 22, 2015
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SmallJoker authored
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ShadowNinja authored
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kwolekr authored
Revert "m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue" This reverts commit 972d17ba. The commit being reverted was unauthorized. There had been no discussion, review, or sign-off prior to submittal to upstream.
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- Apr 21, 2015
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Loïc Blot authored
m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue
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ShadowNinja authored
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kwolekr authored
Fix buffer size calculation for lacunarity < 1.0 Add guard against absurd noise parameters
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ShadowNinja authored
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ShadowNinja authored
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kwolekr authored
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- Apr 20, 2015
- Apr 19, 2015
- Apr 18, 2015
- Apr 17, 2015
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SmallJoker authored
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kwolekr authored
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kwolekr authored
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est31 authored
Change types for passed password from wstring to string, which removes converting back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary, closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for translatePassword passed as const reference.
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kwolekr authored
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est31 authored
Fixes path detection when compilers have been told to follow a standard, e.g. with -DCMAKE_CXX_FLAGS=--std=c++98. To see the passed defines, try this with and without the --std parameter: gcc -E -dM --std=c99 - < /dev/null | grep linux
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- Apr 16, 2015
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kwolekr authored
NodeResolver name lists now belong to the NodeResolver object instead of the associated NodeDefManager. In addition to minimizing unnecessary abstraction and overhead, this move permits NodeResolvers to look up nodes that they had previously set pending for resolution. So far, this functionality has been used in the case of schematics for serialization/deserialization.
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Loïc Blot authored
We are only iterating sequentially, we don't need a set here Also use a vector reference instead of a copy
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paramat authored
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paramat authored
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- Apr 14, 2015
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paramat authored
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- Apr 13, 2015
- Apr 12, 2015
- Apr 11, 2015
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Loïc Blot authored
If the player is disconnected while Lua API is doing a l_punch call, for example, the playersao is NULL and the server crash. Fix it.
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- Apr 08, 2015
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est31 authored
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kwolekr authored
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Dmitry Marakasov authored
Don't reinvent freetype detection, use working one from cmake.
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kwolekr authored
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