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  1. Jun 03, 2016
    • est31's avatar
      Initial Gamepad support · 2060fd9c
      est31 authored
      Adds initial ingame gamepad support to minetest.
      
      Full Formspec support is not implemented yet and
      can be added by a later change.
      2060fd9c
    • est31's avatar
      Input related generalisations · 1e86c89f
      est31 authored
      * Move key types into own file
      * Use Generalized input methods in game.cpp
      1e86c89f
  2. May 26, 2016
    • est31's avatar
      Tell irrlicht if we handle a key or not. · fa6b21a1
      est31 authored
      We can remove the function in MtNativeActivity now
      as it serves precisely that purpose: to tell irrlicht
      that we handled the esc key.
      
      TODO for later:
       * Perhaps try to find a more performant container than KeyList
      fa6b21a1
  3. Jul 23, 2015
    • est31's avatar
      Optional reconnect functionality · 3b50b276
      est31 authored
      Enable the server to request the client to reconnect.
      
      This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
      3b50b276
  4. Mar 28, 2015
  5. Nov 30, 2014
  6. Nov 02, 2014
    • Zeno-'s avatar
      Refactor the_game() to make it more understandable and maintainable. · 429ecb2b
      Zeno- authored
      The following is a record of 31 commits before squashing:
      
      Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
      
      This reverts commit b49e5cfc.
      
      Basic reformatting with astyle
      -- additional formatting will be modified, manually, as the need for it is encountered
      
      Start "outlining" what a MinetestApp class might look like
      
      Add MinetestApp::shutdown()
      
      Converted class member functions to camelCase and created protos for new functions
      
      First stage of connect to server done
      
      Add get itemdefs/nodedefs/media code
      
      Init clouds, camera, sky, init GUI, HUD
      
      Input handling
      
      Client events, camera, sound, draw
      
      Fix wield hand getting stuck digging and add debug text back
      
      Fix FPS
      
      Added profiler graph back
      
      Fix FPS issue
      Need to work out what went wrong and clean up the copy/paste stuff
      
      Annotate
      
      Various:
      Rewrote limitFps()
      Limited scope of some variables
      
      Jitter calcs
      
      Reduce scope of objects
      
      Move some stuff out of ::run and minor formatting cleanup
      
      Scope reduction
      
      Function splits
      
      Removed old (broken) limitFps()
      
      Added exception handling back
      
      Fixed some formatting
      
      Reverted commented out unit tests (uncommented them)
      
      Slow clouds down on loading and media screens so the behaviour is like the original the_game()
      
      Formatting/style (no functional changes)
      
      Manually reapply upstream b49e5cfc: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
      
      Fixed silly errors on my part
      Minor formatting cleanups
      
      Removed strange differentiation in FPS limiting when loading
      FPS limiting was done differently if cloud_menu_background was true, which does not make sense
      
      Cleaning up
      
      Add some comments
      429ecb2b
  7. Apr 12, 2014
  8. Aug 14, 2013
  9. Mar 12, 2013
  10. Feb 24, 2013
  11. Jun 17, 2012
  12. Jun 05, 2012
  13. Mar 15, 2012
  14. Mar 11, 2012
  15. Mar 10, 2012
  16. Aug 22, 2011
  17. Jul 30, 2011
  18. May 20, 2011
  19. Apr 23, 2011
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