- Apr 23, 2013
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Perttu Ahola authored
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- Apr 12, 2013
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MirceaKitsune authored
Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with.
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- Apr 08, 2013
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sapier authored
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- Apr 03, 2013
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Zeg9 authored
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- Feb 24, 2013
- Jan 03, 2013
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Jeija authored
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- Dec 02, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Dec 01, 2012
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Perttu Ahola authored
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- Nov 10, 2012
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PilzAdam authored
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- Jul 21, 2012
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Perttu Ahola authored
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- Jun 17, 2012
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Kahrl authored
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Mar 31, 2012
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Perttu Ahola authored
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- Mar 27, 2012
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Perttu Ahola authored
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- Mar 24, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 18, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 15, 2012
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Perttu Ahola authored
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- Mar 10, 2012
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Kahrl authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Feb 01, 2012
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Kahrl authored
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- Jan 12, 2012
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Kahrl authored
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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- Dec 03, 2011
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Kahrl authored
inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
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- Dec 02, 2011
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Perttu Ahola authored
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- Dec 01, 2011
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Kahrl authored
Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently depending on the irrlicht version.
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- Nov 29, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 18, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 15, 2011
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Perttu Ahola authored
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- Oct 12, 2011
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Perttu Ahola authored
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