- Dec 07, 2015
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paramat authored
To terminate unwanted shadows from floatlands or realms above Also add to LuaVoxelManip calc_lighting for use in mapgen mods Remove the 2 argument calcLighting, mapgens now use the 5 argument form to specify the volumes for propagateSunlight and spreadLight In mgsinglenode replace calcLighting with setLighting and clean-up use of tabs and spaces
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- Dec 06, 2015
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Jun Zhang authored
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- Dec 02, 2015
- Nov 29, 2015
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paramat authored
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- Nov 08, 2015
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est31 authored
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- Nov 07, 2015
- Nov 06, 2015
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est31 authored
This adds a chat console the server owner can use for administration or to talk with players. It runs in its own thread, which makes the user interface immune to the server's lag, behaving just like a client, except timeout. As it uses the same console code as the f10 console, things like nick completion or a scroll buffer basically come for free. The terminal itself is written in a general way so that adding a client version later on is just about implementing an interface. Fatal errors are printed after the console exists and the ncurses terminal buffer gets cleaned up with endwin(), so that the error still remains visible. The server owner can chose their username their entered text will have in chat and where players can send PMs to. Once the username is secured with a password to prevent anybody to take over the server, the owner can execute admin tasks over the console. This change includes a contribution by @kahrl who has improved ncurses library detection.
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- Nov 05, 2015
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kwolekr authored
Fix memory leak in minetest.place_schematic Slightly refactor Schematic code
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- Nov 03, 2015
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kwolekr authored
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- Oct 26, 2015
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kwolekr authored
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- Oct 25, 2015
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BlockMen authored
- Disabled by default (except players) - Fixes #2984
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- Oct 24, 2015
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PilzAdam authored
* Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum
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- Oct 23, 2015
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paramat authored
Add findLiquidSurface() function to mapgen.cpp Update lua_api.txt
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- Oct 22, 2015
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Robert Zenz authored
The callback can now be invoked with either the player object or name as the first parameter, and with either a table or a list of strings, like this: minetest.check_player_privs(player_name, { shout = true, fly = true }) minetest.check_player_privs(player_name, "shout", "fly") minetest.check_player_privs(player, { shout = true, fly = true }) minetest.check_player_privs(player, "shout", "fly")
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- Oct 18, 2015
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paramat authored
Default is true for backwards compatibility Update lua_api.txt
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- Oct 14, 2015
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ShadowNinja authored
- Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
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- Oct 06, 2015
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est31 authored
Previous statements were wrong.
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- Oct 04, 2015
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est31 authored
This might break some mods, but it is important for all uses of the param2 to be documented. This doesn't need a serialisation version or network protocol version change, as old clients will still work on new servers, and it is bearable to have new clients getting non rotated plants on old servers.
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kwolekr authored
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kwolekr authored
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- Oct 02, 2015
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Duane Robertson authored
It returns the index used in mg->biomemap for a given biome name. The biomemap is useless without this unless you re-register all existing biomes, which could cause problems for anyone else trying to use biomemap. With this, you can quickly create a lookup table of ids and names.
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- Sep 26, 2015
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Tim authored
Because not all circles are round: * circles using an euclidean metric are what we usually call "round" * circles using a maximum metric look like euclidean rectangles with equal adjacent sides (squares) * circles using a manhattan metric look like an euclidean right angled rhombus (squares, but 45° rotated to the former one) [ci skip]
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- Sep 23, 2015
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kwolekr authored
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- Sep 21, 2015
- Sep 18, 2015
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- Sep 17, 2015
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kwolekr authored
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- Sep 14, 2015
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est31 authored
1. Do two renames: * SER_FMT_CLIENT_VER_LOWEST -> SER_FMT_VER_LOWEST_WRITE * SER_FMT_VER_LOWEST -> SER_FMT_VER_LOWEST_READ Now the two define values are consistently named with the _WRITE defines SER_FMT_VER_{HIGHEST,LOWEST}_WRITE, and to better point out what the two serialisation versions actually are for. 2. wrap some lines in doc/worldformat.txt, and point out that the node timers are serialized at a later point, as this can cause confusion about what now happens (if one doesn't strictly read the if block's conditions). 3. some whitespace fixes in NodeTimerList::serialize, and one new comment.
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est31 authored
The documentation file contains not just information about the map itself, but also about further files inside the world's directory. Documentation didn't reflect recent SRP addition, now it does.
- Sep 13, 2015
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kwolekr authored
Modders are now able to select the range of ore column height, and the midpoint at which they 'grow' starting from. This commit adds three new parameters for the 'sheet' ore type: column_height_min, column_height_max, and column_midpoint_factor. clust_size is now deprecated for this ore type.
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- Sep 08, 2015
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Robert Zenz authored
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- Sep 02, 2015
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Loïc Blot authored
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- Aug 20, 2015
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est31 authored
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- Aug 13, 2015
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kwolekr authored
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- Aug 09, 2015
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rubenwardy authored
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- Aug 02, 2015
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est31 authored
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- Jul 27, 2015
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est31 authored
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