- Dec 07, 2014
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RealBadAngel authored
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- Aug 16, 2014
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RealBadAngel authored
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- Aug 14, 2014
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RealBadAngel authored
Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness.
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- Jul 07, 2014
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RealBadAngel authored
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- Jun 17, 2014
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RealBadAngel authored
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- Jun 15, 2014
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RealBadAngel authored
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
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