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  1. Aug 10, 2016
  2. Aug 05, 2016
    • paramat's avatar
      Decorations: Fix decoration height check errors · b6d845ad
      paramat authored
      Fix height check comparison from '>=' to '>'.
      Fix getHeight() for schematic decorations to account for
      'deco place center y' flag and for how normal placement
      sinks schematic 1 node into the ground.
      
      Jungletrees were not being placed at y = 46, y = 47 despite
      having an acceptable 16 nodes of height above ground surface.
      b6d845ad
  3. Aug 04, 2016
    • paramat's avatar
      Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags · ea12da93
      paramat authored
      When the 'flat' and 'trees' flags were moved into mgv6_spflags they
      were left in mg_flags in an attempt to support old mgv6 worlds. However
      their appearence in mg_flags causes confusion, also, later, old-world
      support was found to be broken for mgv6 worlds with 'notrees'.
      
      This commit cleans up the mess and comes a month after a thread warning
      of the change, and explaining the required action, was posted in the
      news subforum. Only old mgv6 worlds with 'flat' or 'notrees' are
      affected, a small minority of worlds, the required action being
      correctly setting these flags in mgv6_spflags.
      
      Disable a section of the 'map settings manager' unit test which is to
      be changed as it is causing problems for pull requests.
      ea12da93
    • Dorian Wouters's avatar
      Fix l_request_insecure_environment not ignoring all whitespace (#4395) · fca8e538
      Dorian Wouters authored
      l_request_insecure_environment didn't ignore all whitespace in the
      secure.trusted_mods config option.
      
      Replaces std::remove with std::remove_if and the isspace function.
      fca8e538
    • est31's avatar
      4ec66719
  4. Aug 03, 2016
  5. Jul 27, 2016
  6. Jul 24, 2016
  7. Jul 21, 2016
  8. Jul 12, 2016
  9. Jul 09, 2016
  10. Jul 08, 2016
  11. Jul 07, 2016
  12. Jul 05, 2016
  13. Jul 04, 2016
    • est31's avatar
      Temporarily disable "testStartStopWait" Threading unit test on mac · c1bdb552
      est31 authored
      The "testStartStopWait" unit test is unreliably failing on mac,
      for some time already. See bug #3786.
      
      Having the unittest fail unreliably doesn't help anybody but mostly
      inhibits the main feature of travis builds: to test PRs for regressions.
      
      Therefore, disable the specific unit test for until bug #3786
      is fixed.
      c1bdb552
    • Rogier's avatar
      Fix & make linux conditionals uniform (#4278) · 1dfd977e
      Rogier authored
      The source used a hodge-podge of different combinations of different
      macros to check for linux: 'linux', '__linux', '__linux__'.
      
      As '__linux__' is standard (Posix), and the others are not, the source
      now uniformly uses __linux__. If either linux or __linux are defined,
      it is made sure that __linux__ is defined as well.
      1dfd977e
    • est31's avatar
      Disable joysticks per default for now · f6491470
      est31 authored
      It seems that various different devices register as
      Joysticks on linux, and their presence has caused
      lots of confusion amongst minetest users.
      
      Therefore, disable the joystick feature.
      
      Closes #4261
      Closes #4221
      f6491470
  14. Jul 03, 2016
    • est31's avatar
      Remove top left minetest watermark · e1aa98fe
      est31 authored
      Move version information into the window caption.
      
      On popular player request.
      
      Fixes #4209.
      e1aa98fe
    • kwolekr's avatar
      Add MapSettingsManager and new mapgen setting script API functions · 3c63c304
      kwolekr authored
      This commit refactors the majority of the Mapgen settings system.
      - MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap,
        instead of the EmergeManager.
      - New Script API functions added:
          core.get_mapgen_setting
          core.get_mapgen_setting_noiseparams,
          core.set_mapgen_setting, and
          core.set_mapgen_setting_noiseparams.
      - minetest.get/set_mapgen_params are deprecated by the above new functions.
      - It is now possible to view and modify any arbitrary mapgen setting from a mod,
        rather than the base MapgenParams structure.
      - MapgenSpecificParams has been removed.
      3c63c304
    • kwolekr's avatar
      Mapgen: Refactor mapgen creation and management · 92705306
      kwolekr authored
      - Move mapgen creation logic out of EmergeManager and into Mapgen
      - Internally represent mapgen type as an enum value, instead of a string
      - Remove the need for a MapgenFactory per mapgen
      92705306
    • David Carlier's avatar
      openbsd's port fix for non Linux systems w/o libRT · b6eef1c0
      David Carlier authored
      X11 headers are not always in expected locations, add them to include list.
      
      Modifications by est31: indentation fixes, commit message improved
      b6eef1c0
  15. Jun 24, 2016
  16. Jun 17, 2016
    • paramat's avatar
      Dungeons: Generalise use, add capabilities, various modifications · 04fb1091
      paramat authored
      - Generalise node names to c_wall and c_alt_wall
      - Remove 'mossratio' and instead disable alt_wall loop if
        c_alt_wall == CONTENT_IGNORE
      - Use one generalised 3D noise for alternative wall nodes and in
        mgv6 create moss distribution similar to the previous
      
      - Rename rarity noise to density noise and enable the option of multiple
        dungeons per chunk determined by the value. Recreate previous distribution
      - Add parameters for min and max rooms per dungeon
      - Add dungeon y limits
      
      - Integrate river water properly
      
      Generalisation is needed now that we have sandstone and desert stone
      dungeons by default and can choose any node for alternative structure.
      The current code is based around cobble dungeons with mossycobble
      alternative nodes, the 2 noises controlling the alternative nodes
      are based on wetness.
      
      Enabling multiple dungeons per chunk with definable number of rooms
      allows the option of very dense and complex underground structures
      that could interconnect to create megastructures.
      Y limits are added to be consistent with other mapgen elements, and
      enable locaton of dungeon or megastructure realms as part of our
      'stacked realms' philosophy.
      04fb1091
  17. Jun 14, 2016
  18. Jun 12, 2016
  19. Jun 11, 2016
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