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  1. Dec 02, 2015
  2. Nov 29, 2015
  3. Nov 08, 2015
  4. Nov 07, 2015
  5. Nov 05, 2015
  6. Nov 03, 2015
  7. Oct 25, 2015
  8. Oct 24, 2015
    • PilzAdam's avatar
      Improve Lua settings menu · 6f2d9de7
      PilzAdam authored
      * Add key settings to setting table and ignore them later
        This way they are added to the auto-generated minetest.conf.example
      * Add flags type
      * Add input validation for int, float and flags
      * Break in-game graphic settings into multiple sections
      * Parse settingtpes.txt in mods and games
      * Improve description for a lot of settings
      * Fix typos and wording in settingtypes.txt
      * Convert language setting to an enum
      6f2d9de7
  9. Oct 23, 2015
  10. Oct 22, 2015
    • Robert Zenz's avatar
      Add more ways to pass data to check_player_privs · c3284783
      Robert Zenz authored
      The callback can now be invoked with either the player object or name as
      the first parameter, and with either a table or a list of strings, like
      this:
      
          minetest.check_player_privs(player_name, { shout = true, fly = true })
          minetest.check_player_privs(player_name, "shout", "fly")
          minetest.check_player_privs(player, { shout = true, fly = true })
          minetest.check_player_privs(player, "shout", "fly")
      c3284783
  11. Oct 18, 2015
  12. Oct 14, 2015
    • ShadowNinja's avatar
      Refactor logging · 2139d7d4
      ShadowNinja authored
      - Add warning log level
      - Change debug_log_level setting to enumeration string
      - Map Irrlicht log events to MT log events
      - Encapsulate log_* functions and global variables into a class, Logger
      - Unify dstream with standard logging mechanism
      - Unify core.debug() with standard core.log() script API
      2139d7d4
  13. Oct 04, 2015
    • est31's avatar
      Add new ContentParamType2 "CPT2_DEGROTATE" · b0523adc
      est31 authored
      This might break some mods, but it is important for all uses of the param2 to
      be documented.
      
      This doesn't need a serialisation version or network protocol version change,
      as old clients will still work on new servers, and it is bearable to have
      new clients getting non rotated plants on old servers.
      b0523adc
    • kwolekr's avatar
      doc: Update node callback documentation · 1f9c5a4a
      kwolekr authored
      1f9c5a4a
  14. Oct 02, 2015
    • Duane Robertson's avatar
      Add get_biome_id(biome_name) callback · a5bdfb6b
      Duane Robertson authored
      It returns the index used in mg->biomemap for a given biome name.
      The biomemap is useless without this unless you re-register all existing biomes,
      which could cause problems for anyone else trying to use biomemap.
      With this, you can quickly create a lookup table of ids and names.
      a5bdfb6b
  15. Sep 26, 2015
    • Tim's avatar
      Clarify radii and distance types in documentation · 776760ab
      Tim authored
      Because not all circles are round:
      * circles using an euclidean metric are what we usually call "round"
      * circles using a maximum metric look like euclidean rectangles with equal adjacent sides (squares)
      * circles using a manhattan metric look like an euclidean right angled rhombus (squares, but 45° rotated to the former one)
      
      [ci skip]
      776760ab
  16. Sep 23, 2015
  17. Sep 21, 2015
  18. Sep 17, 2015
  19. Sep 13, 2015
    • kwolekr's avatar
      Ore: Add ore sheet column height range selection · beba9694
      kwolekr authored
      Modders are now able to select the range of ore column height,
      and the midpoint at which they 'grow' starting from.
      This commit adds three new parameters for the 'sheet' ore type:
      column_height_min, column_height_max, and column_midpoint_factor.
      clust_size is now deprecated for this ore type.
      beba9694
  20. Sep 08, 2015
  21. Aug 20, 2015
  22. Aug 13, 2015
  23. Aug 09, 2015
  24. Aug 02, 2015
  25. Jul 27, 2015
  26. Jul 23, 2015
    • est31's avatar
      Optional reconnect functionality · 3b50b276
      est31 authored
      Enable the server to request the client to reconnect.
      
      This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
      3b50b276
  27. Jul 22, 2015
  28. Jul 21, 2015
  29. Jul 20, 2015
  30. Jul 16, 2015
  31. Jul 08, 2015
  32. Jun 22, 2015
  33. Jun 16, 2015
    • est31's avatar
      Add list-rings · c977fbd9
      est31 authored
      Adds list-rings, a method to implement item sending between inventories via shift-click.
      Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
      Also adds them to minimal game, and the standard inventory.
      Craft output slots are not supported.
      c977fbd9
  34. Jun 13, 2015
  35. May 28, 2015
    • TeTpaAka's avatar
      Add some missing getter functions to the lua API · c0335f7d
      TeTpaAka authored
      ObjectRef:
      get_properties
      get_armor_groups
      get_animation
      get_attach
      get_bone_position
      
      Players:
      get_physics_override
      hud_get_hotbar_itemcount
      hud_get_hotbar_image
      hud_get_hotbar_selected_image
      get_sky
      get_day_night_ratio
      get_local_animation
      get_eye_offset
      
      Global:
      minetest.get_gen_notify
      minetest.get_noiseparams
      c0335f7d
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