- Dec 30, 2012
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RealBadAngel authored
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- Dec 27, 2012
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PilzAdam authored
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Esteban I. Ruiz Moreno authored
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- Dec 26, 2012
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PilzAdam authored
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- Dec 23, 2012
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Perttu Ahola authored
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- Dec 22, 2012
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Ilya Zhuravlev authored
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- Dec 20, 2012
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DannyDark authored
Fixed the compiler not being able to determine which symbol it should use when compiling Minetest as 64bit with Irrlicht 1.8+
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- Dec 18, 2012
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sfan5 authored
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- Dec 17, 2012
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PilzAdam authored
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Ilya Zhuravlev authored
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Ilya Zhuravlev authored
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- Dec 16, 2012
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Ilya Zhuravlev authored
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- Dec 11, 2012
- Dec 06, 2012
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Perttu Ahola authored
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Jürgen Doser authored
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Jürgen Doser authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Dec 03, 2012
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Matthew I authored
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- Dec 02, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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MirceaKitsune authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Dec 01, 2012
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Perttu Ahola authored
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obneq authored
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Perttu Ahola authored
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Kahrl authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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RealBadAngel authored
Fixed also game bug drawing dragged item behind fields, buttons etc.
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- Nov 30, 2012
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Perttu Ahola authored
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Jürgen Doser authored
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
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Matthew I authored
This is not a problem on POSIX systems (these directories are ignored by the POSIX implementation of fs::GetDirListing() in filesys.cpp), but these directories still are reported on Windows systems. This becomes a problem when mod authors use version control systems that create directories like ".git" or ".svn" and collectMods() picks up on them. It has also been suggested that ignoring such directories would allow for the easily disabling mods by inserting a "." in front of their name. This quick fix simply makes collectMods() ignore directories beginning with a ".".
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