- Sep 12, 2014
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ShadowNinja authored
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William Teder authored
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- Sep 06, 2014
- Sep 03, 2014
- Sep 01, 2014
- Aug 29, 2014
- Aug 25, 2014
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sapier authored
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sapier authored
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RealBadAngel authored
Protocol version bump.
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- Aug 24, 2014
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sapier authored
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- Aug 23, 2014
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sapier authored
Catch some error situations when mod used without thinking about it
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Kahrl authored
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Zeno- authored
See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua
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sapier authored
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Kahrl authored
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sapier authored
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- Aug 22, 2014
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SmallJoker authored
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sfan5 authored
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SmallJoker authored
10 seconds in PvP is very long and annoying.
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Selat authored
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sapier authored
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sapier authored
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sapier authored
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sapier authored
gf
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rubenwardy authored
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sapier authored
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Casimir authored
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- Aug 21, 2014
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RealBadAngel authored
Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes. Plus some style fixes and optimizations.
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sapier authored
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- Aug 19, 2014
- Aug 16, 2014
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sapier authored
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RealBadAngel authored
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sapier authored
The fix didn't work on some systems sadly this wasn't detected prior merge, as preload is disabled by default now there's not gonna be a fix for it.
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sapier authored
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