- Nov 29, 2014
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Ciaran Gultnieks authored
Changes: * Add extra documentation for remove_item. This isn't as silly as it sounds: iterate a list containing items with unique metadata each, and remove_item the first one you find, placing into a different - fine, except the remove will invariably remove the wrong one, leading to items being duplicated and others destroyed. Arguably it's a bug, and Inventory::removeItem should actually remove the item you tell it to. (i.e. if the passed ItemStack has metadata, match it). But it seems reasonable to just document the behaviour more clearly. * Improve string_to_pos documentation. * Clarify dig_node documentation (return value). * Better on_step documentation. * get_nodemeta -> get_meta. * Other minor fixes.
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- Nov 27, 2014
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SmallJoker authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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- Nov 13, 2014
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SmallJoker authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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- Oct 29, 2014
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Zeno- authored
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- Oct 19, 2014
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RealBadAngel authored
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- Oct 18, 2014
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RealBadAngel authored
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- Oct 05, 2014
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BlockMen authored
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- Oct 02, 2014
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Diego Martínez authored
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BlockMen authored
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- Sep 21, 2014
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TriBlade9 authored
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- Sep 20, 2014
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ShadowNinja authored
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- Sep 12, 2014
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ShadowNinja authored
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- Sep 01, 2014
- Aug 25, 2014
- Aug 23, 2014
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Zeno- authored
See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua
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- Aug 22, 2014
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sfan5 authored
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rubenwardy authored
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- Aug 19, 2014
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sapier authored
Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
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- Jul 29, 2014
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sfan5 authored
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- Jul 16, 2014
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sapier authored
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- Jul 06, 2014
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sapier authored
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- Jul 05, 2014
- Jun 24, 2014
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RealBadAngel authored
Separate element for tooltips. Delayed showing, use global color or given ones.
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- Jun 19, 2014
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RealBadAngel authored
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- May 29, 2014
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ShadowNinja authored
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- May 27, 2014
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rubenwardy authored
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- May 07, 2014
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sapier authored
Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
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- Apr 25, 2014
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ShadowNinja authored
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- Apr 18, 2014
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proller authored
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- Apr 12, 2014
- Apr 08, 2014
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sapier authored
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
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- Mar 05, 2014
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sapier authored
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- Feb 27, 2014
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ShadowNinja authored
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- Feb 16, 2014
- Feb 09, 2014
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kwolekr authored
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