- Mar 23, 2015
- Mar 22, 2015
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Loïc Blot authored
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Loïc Blot authored
Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
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paramat authored
Fixes biome layer at y = 47 when base/alt terrain exceeds it Also fixes missing dust glitch at y = 47 Mgv5/mgv7:Cleanup code
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Loïc Blot authored
Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send This remove the NetworkPacket buffer => SharedBuffer => Buffer copy. Now NetworkPacket => Buffer
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kwolekr authored
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kwolekr authored
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- Mar 21, 2015
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poet-nohit authored
This call was missing when change looping to triggering SendInventory: 1b2f6447
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Aaron Suen authored
Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
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SmallJoker authored
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gregorycu authored
Signed off by: ShadowNinja, kwolekr
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Aaron Suen authored
Signed off by: Zeno, kwolekr
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- Mar 20, 2015
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- Mar 19, 2015
- Mar 18, 2015
- Mar 17, 2015
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Loïc Blot authored
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Loïc Blot authored
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Pavel Puchkin authored
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Loïc Blot authored
Replace it with an errorstream + assert for server This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions: * EmergeThread::Thread() * ScriptApiEnv::environment_Step() * ScriptApiEnv::player_event() * ServerThread::Thread()
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Loïc Blot authored
Use the NetworkPacket api to read full version string instead of u8 pointers. Also store the reserved byte to use API properly Fixes #2509
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Loïc Blot authored
Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_ACTIVE_OBJECT_MESSAGES as reliable
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Zeno- authored
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Zeno- authored
E.g. spawning or teleporting into lava to become invinsible
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Zeno- authored
* Sort includes * Remove unnecessary includes * Ensure the parameter name for GameRunData is consistent for class member functions
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- Mar 16, 2015
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Loïc Blot authored
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Loïc Blot authored
This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions: * EmergeThread::Thread() * ScriptApiEnv::environment_Step() * ScriptApiEnv::player_event() * ServerThread::Thread()
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est31 authored
Fixes #2497.
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Loïc Blot authored
* TOSERVER_INIT_LEGACY * TOSERVER_DELETEDBLOCKS * TOSERVER_GOTBLOCKS * TOSERVER_REMOVED_SOUNDS Also use a std::vector instead of std::set for TOSERVER_REMOVED_SOUNDS
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Loïc Blot authored
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Loïc Blot authored
* Requested by @Zeno- * Approved by @nerzhul
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Loïc Blot authored
* Mods can do setHP function to do damages and override the enable_damage value sometimes
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- Mar 15, 2015
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Loïc Blot authored
SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connection
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