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  1. Jun 20, 2015
    • est31's avatar
      Generic CAO cleanups and renames for clarification · dd91b3d6
      est31 authored
      * Use enum for GENERIC_CMD_*
      * Rename m_attachements to attachement_parent_ids (public member and clearer name)
      * Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
      * USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested
      * Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested
      dd91b3d6
    • est31's avatar
      Make attached objects visible in 3rd person view · 40226e52
      est31 authored
      40226e52
  2. Jun 18, 2015
  3. Jun 17, 2015
  4. Jun 16, 2015
    • est31's avatar
      GUIFormSpecMenu::OnEvent code style update and small refactor · 7a90b31b
      est31 authored
      * Make method (more) consistent with current code stlye
      * Move index into loop constructor after @rubenwardy's suggestion
      * Cache inv_s->getList(s.listname), which removes a possibly bad scenario
      of inv_s being null.
      * Properly check for validity
      7a90b31b
    • est31's avatar
      Add list-rings · c977fbd9
      est31 authored
      Adds list-rings, a method to implement item sending between inventories via shift-click.
      Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
      Also adds them to minimal game, and the standard inventory.
      Craft output slots are not supported.
      c977fbd9
    • Nathaniel Olsen's avatar
      3ae8b92b
  5. Jun 15, 2015
  6. Jun 14, 2015
  7. Jun 13, 2015
  8. Jun 12, 2015
  9. Jun 03, 2015
  10. Jun 02, 2015
    • est31's avatar
      Fix uninitialized variable error · ba3ff5ef
      est31 authored
      If you run minetest with valgrind, you'll quickly notice uninitialized jump
      depend error messages that point to s_base.cpp:131. This commit fixes those.
      ba3ff5ef
  11. Jun 01, 2015
  12. May 31, 2015
    • est31's avatar
      Mapblock: nodecount refactor · 06a2eee6
      est31 authored
      Spare direct multoplication, use constant MapBlock::nodecount instead of
      local nodecount variables.
      
      Also use strides at one place instead of multiplications.
      06a2eee6
  13. May 30, 2015
  14. May 29, 2015
  15. May 28, 2015
    • Kahrl's avatar
      Fix typo in variable name · 0f15488e
      Kahrl authored
      0f15488e
    • TeTpaAka's avatar
      Add some missing getter functions to the lua API · c0335f7d
      TeTpaAka authored
      ObjectRef:
      get_properties
      get_armor_groups
      get_animation
      get_attach
      get_bone_position
      
      Players:
      get_physics_override
      hud_get_hotbar_itemcount
      hud_get_hotbar_image
      hud_get_hotbar_selected_image
      get_sky
      get_day_night_ratio
      get_local_animation
      get_eye_offset
      
      Global:
      minetest.get_gen_notify
      minetest.get_noiseparams
      c0335f7d
  16. May 27, 2015
  17. May 26, 2015
  18. May 24, 2015
  19. May 23, 2015
  20. May 22, 2015
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