- Aug 09, 2015
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Jackie Coe authored
Currently translated at 100.0% (270 of 270 strings)
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Rui authored
Currently translated at 100.0% (270 of 270 strings)
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est31 authored
Currently translated at 99.6% (269 of 270 strings)
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Jean-Patrick Guerrero authored
Currently translated at 96.2% (260 of 270 strings)
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Rui authored
Currently translated at 96.2% (260 of 270 strings)
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est31 authored
Currently translated at 99.6% (269 of 270 strings)
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Jean-Patrick Guerrero authored
Currently translated at 96.2% (260 of 270 strings)
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- Aug 07, 2015
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Kahrl authored
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- Aug 06, 2015
- Aug 05, 2015
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RealBadAngel authored
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- Aug 03, 2015
- Aug 02, 2015
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Břetislav Štec authored
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Miner59 authored
Before players "bounced" too high. Now, while still allowing to bounce, higher speed bounces are throttled.
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Břetislav Štec authored
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est31 authored
Previously, sound failed due to errors with hardfp abi build instructions. As the problem couldn't be found, the softfp compatible abi was chosen instead. This move will cause a small performance overhead, but due to the abi being armeabi-v7a, the internal calculations will still be done using the FPU. We also fix some issues with ABI information passing. However, the fixes aren't sufficient to get sound working. The patch also fixes an issue with the gitignore file.
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est31 authored
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rubenwardy authored
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Břetislav Štec authored
src/server.cpp src/emerge.cpp
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Břetislav Štec authored
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Břetislav Štec authored
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kwolekr authored
Multiplying by a factor of 1/1000.f (rather than dividing by 1000.f) directly introduces an error of 1 ULP. With this patch, an exact comparison of a floating point literal with the deserialized F1000 form representing it is now guaranteed to be successful. In addition, the maxmium and minimum safely representible floating point numbers are now well-defined as constants.
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kwolekr authored
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- Aug 01, 2015
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Břetislav Štec authored
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Břetislav Štec authored
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est31 authored
Before, android_version.h got changed at every new commit. Now, we only change it with new minetest releases. Analogous to how cmake does it, we add an android_version_githash.h file that communicates the git hash to C++ code. Also, unify VERS_MAJOR, VERS_MINOR and VERS_PATCH variable calculation inside the whole makefile.
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kwolekr authored
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paramat authored
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- Jul 31, 2015
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est31 authored
Speeding up rebuild: Before, we've written the android_version.h file at every rebuild. As it thought the file's content has changed, make has rebuilt files in the source tree that depended on that header file during rebuild, causing lots of files being rebuilt without there being a reason. The reasoning of make can be observed by passing -d and V=1 params to the ndk-build command. You then got logging entries like: Prerequisite `jni/src/android_version.h' is newer than target `obj/local/armeabi-v7a-hard/objs-debug/minetest/jni/src/areastore.o'. Preventing race condition build fail: Before, there was a race condition, where, if the prep_srcdir target was executed in parallel with the $(ROOT)/jni/src/android_version.h one, it could happen that the jni/src directory was nonexistent, and we were trying to write into a file inside. This resulted in a build failue: /bin/sh: 1: cannot create [...]/jni/src/android_version.h: Directory nonexistent Additionally, we now don't remove the link to src/ needlessly anymore. Keeping this wouldn't have affected the rebuild, but this way its more proper.
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est31 authored
Also make only one >-redirection, sparing repetition. Also, use cut instead of awk, which is shorter and should be a bit faster.
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Loïc Blot authored
-> Remove the SendableMediaAnnouncement struct -> Forge the packet directly in the m_media loop, spare one loop and the construction of a vector -> Use preincrement to spare iterator copies
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- Jul 29, 2015
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est31 authored
Before, our libiconv build was a joke. We first called configure for our own build host system, then called make, before we executed a Android.mk script we provided as patch. The first "native make" always failed, and the LIBICONV_LIB file setting in our Makefile didn't match the built one, resulting in an always-rebuild of iconv. This commit cleans up this total mess, removes the double-build, and the Android.mk, and properly calls ./configure with the according target platform, and uses a built toolchain. As we have to deal with the android bug "NDK: Support for prebuild libs with full sonames" https://code.google.com/p/android/issues/detail?id=55868 as the 2013 patch https://lists.gnu.org/archive/html/libtool-patches/2013-06/msg00002.html by Google's David Turner wasn't inside the 2011 libtool, we pass -avoid-version to libtool. Thanks to the proper build, wide_to_utf8 works for android now, removing us of the need to disable it.
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est31 authored
Fix commenting happening thanks to missing quotes and dereference variable the right way, to get rid of a compile error.
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Loïc Blot authored
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- Jul 27, 2015
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Břetislav Štec authored
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