- Jun 22, 2015
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MirceaKitsune authored
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- Jun 20, 2015
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est31 authored
-> remove the old parent as @kahrl suggested -> use indices no iterator as @kwolekr suggested
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est31 authored
* Use enum for GENERIC_CMD_* * Rename m_attachements to attachement_parent_ids (public member and clearer name) * Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO * USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested * Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested
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est31 authored
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- May 21, 2015
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est31 authored
This allows newer versions to add additional information that isn't read by us, but still in a backwards compatible manner.
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- May 18, 2015
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est31 authored
Work around irrlicht bug and hide nametag if its alpha is set to 0. Thanks @TeTpaAka for pointing out workaround.
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est31 authored
Commit 11a96e49 commented out version parsing, resulting in the version byte being parsed as part of the color, making nametags dark grey. Re-introduces version parsing and ignores the packet if the version is more recent than ours, fixing the unused variable warning (should have been done anyway).
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- May 17, 2015
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kwolekr authored
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- May 15, 2015
- Apr 01, 2015
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Zeno- authored
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
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- Mar 31, 2015
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Aaron Suen authored
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
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- Mar 07, 2015
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Zeno- authored
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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- Mar 05, 2015
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Loïc Blot authored
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- Feb 21, 2015
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BlockMen authored
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- Feb 17, 2015
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Loïc Blot authored
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
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- Jan 17, 2015
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gregorycu authored
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- Dec 12, 2014
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Anton authored
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- Nov 08, 2014
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Kahrl authored
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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- Sep 21, 2014
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ShadowNinja authored
This also cleans up settings a bit
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- Jul 06, 2014
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sapier authored
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- Jul 02, 2014
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sapier authored
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- Jun 29, 2014
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sapier authored
Make sure none of the irrlicht member objects of GenericCAO are deleted prior deletion of GenericCAO
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- Jun 27, 2014
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sapier authored
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- Jun 23, 2014
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sapier authored
Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector
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- May 18, 2014
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sapier authored
Add (experimental) support for topbottom as well as sidebyside 3d mode
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- May 17, 2014
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sapier authored
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- May 03, 2014
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BlockMen authored
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- Apr 15, 2014
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sfan5 authored
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- Apr 12, 2014
- Mar 04, 2014
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Nathanaëlle Courant authored
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- Jan 06, 2014
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Perttu Ahola authored
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- Dec 13, 2013
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Ilya Zhuravlev authored
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- Dec 03, 2013
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PilzAdam authored
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- Sep 10, 2013
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PilzAdam authored
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- Aug 17, 2013
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PilzAdam authored
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- Aug 13, 2013
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sapier authored
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- Jul 30, 2013
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sapier authored
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