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  1. Jun 22, 2015
  2. Jun 20, 2015
    • est31's avatar
      Small CAO improvements · 14f4cd0e
      est31 authored
      -> remove the old parent as @kahrl suggested
      -> use indices no iterator as @kwolekr suggested
      14f4cd0e
    • est31's avatar
      Generic CAO cleanups and renames for clarification · dd91b3d6
      est31 authored
      * Use enum for GENERIC_CMD_*
      * Rename m_attachements to attachement_parent_ids (public member and clearer name)
      * Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
      * USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested
      * Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested
      dd91b3d6
    • est31's avatar
      Make attached objects visible in 3rd person view · 40226e52
      est31 authored
      40226e52
  3. May 21, 2015
  4. May 18, 2015
    • est31's avatar
      Enforce hiding nametag · d2ca6625
      est31 authored
      Work around irrlicht bug and hide nametag if its alpha is set to 0.
      Thanks @TeTpaAka for pointing out workaround.
      d2ca6625
    • est31's avatar
      Make nametags white again · 23984ef7
      est31 authored
      Commit 11a96e49
      commented out version parsing, resulting in the version byte being parsed as part of the color,
      making nametags dark grey.
      Re-introduces version parsing and ignores the packet if the version is more recent than ours,
      fixing the unused variable warning (should have been done anyway).
      23984ef7
  5. May 17, 2015
  6. May 15, 2015
  7. Apr 01, 2015
    • Zeno-'s avatar
      Move globals from main.cpp to more sane locations · 9527984d
      Zeno- authored
      Move debug streams to log.cpp|h
      
      Move GUI-related globals to clientlauncher
      
      Move g_settings and g_settings_path to settings.cpp|h
      
      Move g_menuclouds to clouds.cpp|h
      
      Move g_profiler to profiler.cpp|h
      9527984d
  8. Mar 31, 2015
  9. Mar 07, 2015
  10. Mar 05, 2015
  11. Feb 21, 2015
  12. Feb 17, 2015
  13. Jan 17, 2015
  14. Dec 12, 2014
  15. Nov 08, 2014
    • Kahrl's avatar
      Implement WieldMeshSceneNode which improves wield mesh rendering · 9b551d5c
      Kahrl authored
      - Don't create and cache an extruded mesh for every (non-node) item.
        Instead use a single one per image resolution.
      
      - For cubic nodes reuse a single wield mesh too
      
      - Improve lighting of the wielded item
      
      - Increase far value of wield mesh scene camera, fixes #1770
      
      - Also includes some minor refactorings of Camera and GenericCAO.
      9b551d5c
  16. Sep 21, 2014
  17. Jul 06, 2014
  18. Jul 02, 2014
  19. Jun 29, 2014
  20. Jun 27, 2014
  21. Jun 23, 2014
  22. May 18, 2014
  23. May 17, 2014
  24. May 03, 2014
  25. Apr 15, 2014
  26. Apr 12, 2014
  27. Mar 04, 2014
  28. Jan 06, 2014
  29. Dec 13, 2013
  30. Dec 03, 2013
  31. Sep 10, 2013
  32. Aug 17, 2013
  33. Aug 13, 2013
  34. Jul 30, 2013
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