- Oct 14, 2018
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Paramat authored
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- Oct 11, 2018
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TumeniNodes authored
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TumeniNodes authored
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- Oct 09, 2018
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random-geek authored
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TumeniNodes authored
Fix slabs combining into a cube: Facedir is only set for the cube if it has paramtype2 = "facedir". This avoids liquid appearing in connected framed glasslike.
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- Oct 04, 2018
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Paramat authored
All stair/slab nodes with parent nodes that are rotatable (wood and bricks) are reverted to not having world-aligned textures, to fix the breakage of rotated stair/slab appearence in worlds. Update, and add missing documentation to, game_api.txt.
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- Sep 25, 2018
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Paramat authored
Fence rail: Only connect to 'group:fence'. Update map mod README crafting recipe documentation.
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- Sep 24, 2018
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SmallJoker authored
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- Sep 21, 2018
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Ezhh authored
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- Sep 14, 2018
- Sep 03, 2018
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12Me21 authored
Before, it checked if the node name *contained* "stairs:slab_", which could detect things like "xxxxxstairs:slab_xxxx". Changed the pattern to "^stairs:slab_".
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- Sep 02, 2018
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Paramat authored
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- Aug 28, 2018
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Paramat authored
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- Aug 24, 2018
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Paramat authored
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- Aug 23, 2018
- Aug 22, 2018
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Paramat authored
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- Aug 21, 2018
- Aug 11, 2018
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Paramat authored
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- Aug 04, 2018
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Paramat authored
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- Jul 31, 2018
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Paramat authored
sfinv: Move license information to create the missing license.txt file. Make README consistent with other Minetest Game mods. player_api: Add missing texture and sound credits to README. Update and add extra license information. default: Remove credit for 'player_damage.ogg' sound.
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- Jul 30, 2018
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Paramat authored
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- Jul 26, 2018
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kakalak-lumberJack authored
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- Jul 24, 2018
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Paramat authored
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- Jul 17, 2018
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Paramat authored
Previously, maximum flora density was chosen based on the extremely rare occurrence of all 8 flowers being at high density at one location. This caused flora everywhere to spread to an unacceptably high density. Revert the threshold to 3, which in testing results in a more acceptable maximum density of 7 flora per 9x9 area.
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- Jul 15, 2018
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Paramat authored
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- Jul 14, 2018
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Paramat authored
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- Jul 13, 2018
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TumeniNodes authored
Replaces 'bush' in snowy grassland.
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- Jul 11, 2018
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Paramat authored
Move chests code out of nodes.lua and into a new file. Credit torch code, and chest and torch models in README.txt. Remove 'torches' mod text from torch.lua. Minor cleanups in README.txt.
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- Jul 10, 2018
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Paramat authored
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- Jul 08, 2018
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Paramat authored
Minor clean up of README.txt, including deletion of credits for removed torch textures.
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- Jul 07, 2018
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Paramat authored
Previously, boat responsiveness varied greatly depending on server lag and singleplayer / multiplayer. 'dtime' is the time from the last execution of the boat entity 'on step' function, so must multiply acceleration and yaw change. Retune acceleration, turn rate and drift deceleration. Make reversed turn only happen with significant backwards speed.
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TumeniNodes authored
Dedicated fence rail textures coming in a follow-up PR.
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SmallJoker authored
Better pathfinder algorithm, allows tuning the lag spike compensation. Smoother movement (when it's laggy). Set the player animation to stand on attach. Remove driver when they leave. Only update velocity when it's necessary.
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- Jul 03, 2018
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Paramat authored
Document controls in README.txt. Optimise 'get yaw' and 'set yaw' code.
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beyondlimits authored
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- Jul 01, 2018
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SmallJoker authored
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- Jun 25, 2018
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Ezhh authored
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