- Jul 03, 2019
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luk3yx authored
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- Jul 01, 2019
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Paramat authored
Icesheet ice dungeons now have ice stairs. Remove some now-unnecessary sandstone mapgen aliases, one remains as it is required by the dungeon loot mod. Re-arrange mapgen aliases to separate those needed for mgv6.
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- Jun 24, 2019
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rubenwardy authored
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- Jun 16, 2019
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t0ny2 authored
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- Jun 07, 2019
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SmallJoker authored
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Paramat authored
This schematic is used for sapling-grown large cacti, so should not destroy the sand node below, as sand nodes are in short supply in some situations. Like trees, only force-place the node that replaces the sapling.
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- Jun 02, 2019
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acmgit authored
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- Jun 01, 2019
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An0n3m0us authored
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- May 26, 2019
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Zweihorn authored
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Paul Ouellette authored
The author is used to track packages for updating, so it should match.
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- May 18, 2019
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Paramat authored
No longer use the hardcoded engine cave liquids. Water only in '_ocean' biomes, water and lava in '_under' biomes.
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- May 04, 2019
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Paramat authored
Previously, opening a trapdoor caused the side textures to flip. Fix the incorrect textures. Also add a texture transform to a tile of the open trapdoor, such that the closed trapdoor sides use the lower part of the texture and the open trapdoor sides use the higher part. Clean up some codestyle issues.
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- Apr 19, 2019
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Paramat authored
In preparation for biome-defined: dungeon materials, cave liquids, stone type, ores, decorations. '_ocean' biomes now extend to y = -255 to be deeper than default mgv5 oceans, and to create 'shallow underground biomes'. Remove unnecessary biome lists for gravel and silver sand blob ores, as those are already defined to only appear in default:stone.
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- Apr 06, 2019
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HybridDog authored
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- Mar 31, 2019
- Mar 30, 2019
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HybridDog authored
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- Mar 27, 2019
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Paramat authored
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- Mar 24, 2019
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SmallJoker authored
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Paramat authored
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Paramat authored
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- Mar 18, 2019
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Niwla23 authored
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- Mar 17, 2019
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sfan5 authored
fixes #2228
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- Mar 10, 2019
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sofar authored
This is a rebased and slightly rewritten version of #2125.
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- Mar 05, 2019
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acmgit authored
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- Feb 18, 2019
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Paramat authored
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- Feb 16, 2019
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Paramat authored
Footstep sounds as sand or cubic coral nodes. Dig and dug sounds as leaves but much lower gain to be suitable for underwater.
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Nathan Salapat authored
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- Feb 10, 2019
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Paramat authored
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- Feb 08, 2019
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Auke Kok authored
Players can enter unlimited text into the field, causing lag and potentially locking up clients. I have not found any negative effects server side, other than the large storage needed to store the long text.
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12Me21 authored
The on_rotate function now checks the new param2 value to determine if a rotation is valid, rather than checking the rotation mode. This is so screwdriver-like items with different rotation modes will not be able to rotate the bed into invalid orientations.
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- Feb 06, 2019
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Paul Ouellette authored
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- Feb 05, 2019
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Paramat authored
Previously they were not collectable or creatable. A simple temporary solution for MTG 5.0.0.
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rubenwardy authored
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- Feb 03, 2019
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random-geek authored
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rubenwardy authored
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- Jan 26, 2019
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SmallJoker authored
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- Jan 07, 2019
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- Jan 04, 2019
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Paramat authored
Fix small pine leafdecay: New schematics, new leafdecay radius
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- Jan 03, 2019
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Paramat authored
Keep their definitions, to not break mods, but move them to legacy.lua.
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