- Feb 11, 2020
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An0n3m0us authored
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- Feb 10, 2020
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An0n3m0us authored
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- Feb 09, 2020
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Paramat authored
Papyrus was missing from the dry dirt 'savanna_shore' biome due to only being placed on dirt. A mistake made when changing savanna dirt to dry dirt. Rename existing papyrus schematic to 'papyrus_on_dirt' and only place in the 'rainforest_swamp' biome. Add a new papyrus schematic 'papyrus_on_dry_dirt', placed in the 'savanna' biome.
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- Feb 08, 2020
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Louis Royer authored
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Paramat authored
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- Feb 06, 2020
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IFRFSX authored
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- Feb 05, 2020
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sfan5 authored
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- Jan 26, 2020
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DS authored
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- Jan 25, 2020
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IFRFSX authored
rail = 轨道 / 栏杆 grass = 草 and, mese color is yellow, so i translate it to "黄石"。(Chinese words without MESE)
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- Jan 22, 2020
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Zaoqi authored
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- Jan 09, 2020
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Konstantin Ilyashenko authored
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- Jan 06, 2020
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Lejo authored
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- Jan 04, 2020
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Thomas--S authored
This allows mods to easily implement the same behaviour, e.g. for letters.
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- Jan 01, 2020
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An0n3m0us authored
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- Dec 29, 2019
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Zaoqi authored
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- Dec 23, 2019
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An0n3m0us authored
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- Dec 19, 2019
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Paramat authored
In preparation for a new Mapgen V7 floatland implementation.
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- Dec 18, 2019
- Dec 16, 2019
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Maksim authored
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- Dec 04, 2019
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Paramat authored
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- Nov 30, 2019
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Aresiel authored
- Nov 28, 2019
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OgelGames authored
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- Nov 25, 2019
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Kevin Nel authored
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- Nov 23, 2019
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Andrey2470T authored
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- Nov 22, 2019
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An0n3m0us authored
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- Nov 15, 2019
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Paramat authored
Previously, papyrus was limited to the savanna biome. Rainforest is a suitable habitat for papyrus. Makes papyrus a little less difficult to find. Move swamp jungletrees into a separate registration, to allow applying distribution by perlin noise to keep these away from papyrus areas. Fix error: Remove non-functional 'rainforest swamp' from the biome list for the jungle log decoration. It is not placed in swamps due to the 'y max/min' and 'place on' parameters.
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- Nov 13, 2019
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SmallJoker authored
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- Oct 24, 2019
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Andrey2470T authored
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Bartosz authored
Implement drag force according to the equation: drag_force = drag_coefficient * speed ^2 Also add a small constant force to implement friction force.
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- Oct 22, 2019
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sfan5 authored
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- Oct 18, 2019
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Paramat authored
These are unrelated to the Player API and player object. All other GUI/HUD code and textures are in default. All other engine hardcoded sounds are in default. The player_api mod is highly likely to be used unchanged in new games, so logical grouping of content will help the creation of new games.
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- Oct 15, 2019
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Paramat authored
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- Oct 14, 2019
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luk3yx authored
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- Oct 12, 2019
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Lars Hofhansl authored
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Hamlet authored
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- Oct 10, 2019
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JDiaz authored
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DrHackberry authored
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- Oct 06, 2019
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sfan5 authored
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