- May 26, 2019
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Paul Ouellette authored
The author is used to track packages for updating, so it should match.
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- May 18, 2019
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Paramat authored
No longer use the hardcoded engine cave liquids. Water only in '_ocean' biomes, water and lava in '_under' biomes.
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- May 04, 2019
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Paramat authored
Previously, opening a trapdoor caused the side textures to flip. Fix the incorrect textures. Also add a texture transform to a tile of the open trapdoor, such that the closed trapdoor sides use the lower part of the texture and the open trapdoor sides use the higher part. Clean up some codestyle issues.
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- Apr 19, 2019
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Paramat authored
In preparation for biome-defined: dungeon materials, cave liquids, stone type, ores, decorations. '_ocean' biomes now extend to y = -255 to be deeper than default mgv5 oceans, and to create 'shallow underground biomes'. Remove unnecessary biome lists for gravel and silver sand blob ores, as those are already defined to only appear in default:stone.
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- Apr 06, 2019
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HybridDog authored
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- Mar 31, 2019
- Mar 30, 2019
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HybridDog authored
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- Mar 27, 2019
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Paramat authored
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- Mar 24, 2019
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SmallJoker authored
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Paramat authored
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Paramat authored
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- Mar 18, 2019
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Niwla23 authored
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- Mar 17, 2019
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sfan5 authored
fixes #2228
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- Mar 10, 2019
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sofar authored
This is a rebased and slightly rewritten version of #2125.
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- Mar 05, 2019
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acmgit authored
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- Feb 18, 2019
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Paramat authored
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- Feb 16, 2019
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Paramat authored
Footstep sounds as sand or cubic coral nodes. Dig and dug sounds as leaves but much lower gain to be suitable for underwater.
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Nathan Salapat authored
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- Feb 10, 2019
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Paramat authored
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- Feb 08, 2019
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Auke Kok authored
Players can enter unlimited text into the field, causing lag and potentially locking up clients. I have not found any negative effects server side, other than the large storage needed to store the long text.
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12Me21 authored
The on_rotate function now checks the new param2 value to determine if a rotation is valid, rather than checking the rotation mode. This is so screwdriver-like items with different rotation modes will not be able to rotate the bed into invalid orientations.
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- Feb 06, 2019
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Paul Ouellette authored
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- Feb 05, 2019
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Paramat authored
Previously they were not collectable or creatable. A simple temporary solution for MTG 5.0.0.
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rubenwardy authored
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- Feb 03, 2019
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random-geek authored
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rubenwardy authored
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- Jan 26, 2019
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SmallJoker authored
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- Jan 07, 2019
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- Jan 04, 2019
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Paramat authored
Fix small pine leafdecay: New schematics, new leafdecay radius
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- Jan 03, 2019
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Paramat authored
Keep their definitions, to not break mods, but move them to legacy.lua.
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- Jan 02, 2019
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Paul Ouellette authored
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Paramat authored
Alter 'large cactus' schematic to place another force-placed cactus node, to replace the cactus seedling on growth. Make schematic 5x7x5 to solve rotation, placement and protection check issues. Add a y-slice probability for height variation. Growth time is tuned to not make this a faster way to obtain cactus nodes compared to normal cactus farming. Seedling texture by Extex101. Use sapling/seedling description in protection intersection message in 'sapling_on_place' function.
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- Dec 22, 2018
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Paramat authored
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- Dec 20, 2018
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Ryan Nolan authored
Allow mods such as protection mods to over ride on_rightclick. Usecase is creating shared doors without the need for keys.
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- Dec 08, 2018
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Paramat authored
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- Dec 07, 2018
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sofar authored
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- Nov 28, 2018
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rubenwardy authored
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- Nov 16, 2018
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Paul Ouellette authored
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- Nov 15, 2018
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Ezhh authored
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