- Jan 04, 2013
- Dec 31, 2012
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Casimir authored
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- Dec 29, 2012
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PilzAdam authored
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- Dec 28, 2012
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Jordan Snelling authored
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PilzAdam authored
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Splizard authored
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Splizard authored
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- Dec 27, 2012
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Jordan Snelling authored
also, license follows the default one since thats how the textures for minetest_game usually work.
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- Dec 22, 2012
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Iqualfragile authored
Fixed default_grass_side.png
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- Dec 18, 2012
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Vanessa Ezekowitz authored
object found *among* the stone. That is, mese should behave such that you get something potentially useful out of the aggregate block you just broke, rather than just collecting the whole block when mined. Mese crystals in stone give a single Mese Crystal when mines. Craft three of those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese Crystal by itself to get 9 Mese Crystal fragments, which all mods should use when a full Mese Crystal is too much. This includes new textures for the above objects, tweaks to the sounds used for them, and naming tweaks for the textures used for default mese in stone, so that old texture packs don't use the "wrong" image. This represents my best effort to match C55's suggestions.
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- Dec 17, 2012
- Dec 16, 2012
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PilzAdam authored
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- Dec 15, 2012
- Dec 12, 2012
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PilzAdam authored
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- Dec 10, 2012
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DannyDark authored
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- Dec 01, 2012
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PilzAdam authored
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- Nov 28, 2012
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PilzAdam authored
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- Nov 27, 2012
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Perttu Ahola authored
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MirceaKitsune authored
Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it
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MirceaKitsune authored
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MirceaKitsune authored
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MirceaKitsune authored
VanessaE suggested a sit animation, so add one to the player. Not used by default, but many mods might find this handy
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- Nov 26, 2012
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PilzAdam authored
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- Nov 25, 2012
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Vanessa Ezekowitz authored
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PilzAdam authored
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PilzAdam authored
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PilzAdam authored
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MirceaKitsune authored
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MirceaKitsune authored
Models allow multiple materials with multiple textures, so make the player texture field a list instead
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MirceaKitsune authored
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MirceaKitsune authored
Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever)
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MirceaKitsune authored
Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise Update player script to match the animations in the previous commit Shorten the still mine animation so the hand matches the speed of the walk-mine animation Reduce animation speed to half when sneaking
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MirceaKitsune authored
Get player walking and standing animations working! The player will play the proper animation when walking or standing. Also get the mine animation working when holding the left mouse button. Walk animations have priority over it, and sadly you can't play both at the same time Set initial player animation to stand
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MirceaKitsune authored
Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far) Add a function which allows registering different frame ranges for different player models Cosmetic improvements to the player script More progress on the player animation functions, this commit adds useles code currently
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MirceaKitsune authored
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's Add death animation, and correct many mesh issues I didn't notice last time
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MirceaKitsune authored
Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P Rename player to character, to avoid conflicting with the default player sprite New skin by Jordach Add licenses to readme for the model and skin Fix bad mirroring of left arm for player model
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