- Feb 28, 2015
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jp authored
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- Jul 05, 2014
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David Gumberg authored
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- Feb 08, 2014
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Jordan Snelling authored
<PilzAdam> why dont you include sam II in there?
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Jordan Snelling authored
hat layer, when the area for the cape (a 8x12 set of pixels) which is to the right of the arm texture, is given a non-alpha or semi-alpha pixel, it will display ingame, similar to the hat layer on the player's head.
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- May 25, 2013
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Sfan5 authored
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- May 18, 2013
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PilzAdam authored
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- Mar 21, 2013
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PilzAdam authored
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- Dec 27, 2012
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Jordan Snelling authored
also, license follows the default one since thats how the textures for minetest_game usually work.
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- Nov 27, 2012
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MirceaKitsune authored
Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it
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MirceaKitsune authored
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MirceaKitsune authored
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MirceaKitsune authored
VanessaE suggested a sit animation, so add one to the player. Not used by default, but many mods might find this handy
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- Nov 25, 2012
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MirceaKitsune authored
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MirceaKitsune authored
Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise Update player script to match the animations in the previous commit Shorten the still mine animation so the hand matches the speed of the walk-mine animation Reduce animation speed to half when sneaking
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MirceaKitsune authored
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's Add death animation, and correct many mesh issues I didn't notice last time
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MirceaKitsune authored
Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P Rename player to character, to avoid conflicting with the default player sprite New skin by Jordach Add licenses to readme for the model and skin Fix bad mirroring of left arm for player model
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MirceaKitsune authored
Consists of a simple standi animation currently being looped. Compatible with any MineCraft skin, no texture included on GIT for licensing reasons. Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for Punch / mine animation, and some consistency improvements to the player script
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MirceaKitsune authored
Entries for the newly added animation features Update player script to work with the latest code Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts Add a detachment test case (5 seconds after attaching) Update function names, plus add a test case for both player to player and lua-entity to player attachments
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MirceaKitsune authored
Trigger the player.lua file in init.lua Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player) Attempt to use the b3d model format, although it doesn't seem to work so far
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