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  9. Nov 25, 2012
    • MirceaKitsune's avatar
      24d8d79e
    • MirceaKitsune's avatar
      Model - Get rid of the 4 walk animations and only leave one, which looks good... · 91da5d13
      MirceaKitsune authored
      Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise
      
      Update player script to match the animations in the previous commit
      
      Shorten the still mine animation so the hand matches the speed of the walk-mine animation
      
      Reduce animation speed to half when sneaking
      91da5d13
    • MirceaKitsune's avatar
      Updated texture from Jordach, and fix the licensing confusion · b97400d7
      MirceaKitsune authored
      I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's
      
      Add death animation, and correct many mesh issues I didn't notice last time
      b97400d7
    • MirceaKitsune's avatar
      Remove segmentation of limbs, because I don't like how the arms appeared to... · abaf4c51
      MirceaKitsune authored
      Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
      
      Rename player to character, to avoid conflicting with the default player sprite
      
      New skin by Jordach
      
      Add licenses to readme for the model and skin
      
      Fix bad mirroring of left arm for player model
      abaf4c51
    • MirceaKitsune's avatar
      At last, we have a player. · 609646b9
      MirceaKitsune authored
      Consists of a simple standi animation currently being looped.
      
      Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.
      
      Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for
      
      Punch / mine animation, and some consistency improvements to the player script
      609646b9
    • MirceaKitsune's avatar
      b3d, you have failed me. x model format, you're in · 24781813
      MirceaKitsune authored
      Entries for the newly added animation features
      
      Update player script to work with the latest code
      
      Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts
      
      Add a detachment test case (5 seconds after attaching)
      
      Update function names, plus add a test case for both player to player and lua-entity to player attachments
      24781813
    • MirceaKitsune's avatar
      Add script to turn players into meshes, ticks every 1 second · 0057a87b
      MirceaKitsune authored
      Trigger the player.lua file in init.lua
      
      Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready
      
      Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)
      
      Attempt to use the b3d model format, although it doesn't seem to work so far
      0057a87b
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