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  1. Jul 01, 2019
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  9. May 04, 2019
    • Paramat's avatar
      Fix trapdoor side textures and orientations · 5c48c76a
      Paramat authored
      Previously, opening a trapdoor caused the side textures to flip.
      
      Fix the incorrect textures.
      Also add a texture transform to a tile of the open trapdoor, such
      that the closed trapdoor sides use the lower part of the texture
      and the open trapdoor sides use the higher part.
      
      Clean up some codestyle issues.
      Unverified
      5c48c76a
  10. Apr 19, 2019
    • Paramat's avatar
      Split underground biome to correspond to surface biomes · f21bab2f
      Paramat authored
      In preparation for biome-defined: dungeon materials, cave liquids,
      stone type, ores, decorations.
      '_ocean' biomes now extend to y = -255 to be deeper than default
      mgv5 oceans, and to create 'shallow underground biomes'.
      Remove unnecessary biome lists for gravel and silver sand blob ores,
      as those are already defined to only appear in default:stone.
      Unverified
      f21bab2f
  11. Apr 06, 2019
  12. Mar 31, 2019
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  26. Feb 03, 2019
  27. Jan 26, 2019
  28. Jan 07, 2019
  29. Jan 04, 2019
  30. Jan 03, 2019
  31. Jan 02, 2019
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