- Jul 21, 2015
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est31 authored
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- Jul 20, 2015
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Elia Argentieri authored
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- Jul 16, 2015
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RealBadAngel authored
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- Jul 08, 2015
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paramat authored
The neighbours checked are the 8 nodes horizontally surrounding the decoration base and the 8 nodes horizontally surrounding the ground node below the decoration
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- Jun 22, 2015
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TeTpaAka authored
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MirceaKitsune authored
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- Jun 16, 2015
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est31 authored
Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported.
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- Jun 13, 2015
- May 28, 2015
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TeTpaAka authored
ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
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- May 20, 2015
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est31 authored
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- May 19, 2015
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rubenwardy authored
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- May 17, 2015
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kwolekr authored
This adds the ability to grab 'slices' of noise calculated by PerlinNoiseMap. Retrieving smaller slices of noise from the computation result as needed optimizes memory usage while maintaining a reasonable amount of CPU overhead.
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kwolekr authored
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kwolekr authored
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
Due to compatibility concerns, this is temporarily disabled.
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- May 15, 2015
- May 12, 2015
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Nathanaëlle Courant authored
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est31 authored
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- May 10, 2015
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kwolekr authored
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- May 07, 2015
- May 05, 2015
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kwolekr authored
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- Apr 21, 2015
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ShadowNinja authored
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kwolekr authored
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- Apr 16, 2015
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kwolekr authored
NodeResolver name lists now belong to the NodeResolver object instead of the associated NodeDefManager. In addition to minimizing unnecessary abstraction and overhead, this move permits NodeResolvers to look up nodes that they had previously set pending for resolution. So far, this functionality has been used in the case of schematics for serialization/deserialization.
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- Apr 13, 2015
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kwolekr authored
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- Apr 08, 2015
- Apr 01, 2015
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kwolekr authored
- General code cleanup - Unified object creation and loading - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID, name string, or the raw table definition (and automatically registers if present
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- Mar 31, 2015
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kwolekr authored
Add core.clear_registered_schematics() and refactor schematics somewhat
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- Mar 27, 2015
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ShadowNinja authored
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ShadowNinja authored
* Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
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- Mar 24, 2015
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paramat authored
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- Mar 22, 2015
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