Skip to content
Snippets Groups Projects
  1. Oct 06, 2016
  2. Oct 05, 2016
  3. Jul 27, 2016
  4. Jun 03, 2016
    • est31's avatar
      Initial Gamepad support · 2060fd9c
      est31 authored
      Adds initial ingame gamepad support to minetest.
      
      Full Formspec support is not implemented yet and
      can be added by a later change.
      2060fd9c
  5. May 22, 2016
  6. Feb 18, 2016
  7. Feb 11, 2016
  8. Jan 29, 2016
  9. Dec 29, 2015
  10. Dec 19, 2015
  11. Dec 15, 2015
  12. Oct 25, 2015
  13. Oct 15, 2015
    • est31's avatar
      Fix enforcing of nametag hiding · b600bc30
      est31 authored
      Commit
      
      d2ca6625 "Enforce hiding nametag"
      
      didn't fix the issue for "client" instances, where the nametag update
      was received before the object was added to the scene. This resulted
      in the grey shadow on the nametag that commit tried to fix.
      
      Thanks to @neoascetic for pointing out that there still is a shadow.
      b600bc30
  14. Oct 14, 2015
  15. Aug 26, 2015
  16. Jul 23, 2015
  17. Jul 08, 2015
    • est31's avatar
      Use UTF-8 instead of narrow · b0784ba8
      est31 authored
      Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places.
      Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
      b0784ba8
  18. Jun 22, 2015
  19. Jun 20, 2015
    • est31's avatar
      Small CAO improvements · 14f4cd0e
      est31 authored
      -> remove the old parent as @kahrl suggested
      -> use indices no iterator as @kwolekr suggested
      14f4cd0e
    • est31's avatar
      Generic CAO cleanups and renames for clarification · dd91b3d6
      est31 authored
      * Use enum for GENERIC_CMD_*
      * Rename m_attachements to attachement_parent_ids (public member and clearer name)
      * Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
      * USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested
      * Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested
      dd91b3d6
    • est31's avatar
      Make attached objects visible in 3rd person view · 40226e52
      est31 authored
      40226e52
  20. May 21, 2015
  21. May 18, 2015
    • est31's avatar
      Enforce hiding nametag · d2ca6625
      est31 authored
      Work around irrlicht bug and hide nametag if its alpha is set to 0.
      Thanks @TeTpaAka for pointing out workaround.
      d2ca6625
    • est31's avatar
      Make nametags white again · 23984ef7
      est31 authored
      Commit 11a96e49
      commented out version parsing, resulting in the version byte being parsed as part of the color,
      making nametags dark grey.
      Re-introduces version parsing and ignores the packet if the version is more recent than ours,
      fixing the unused variable warning (should have been done anyway).
      23984ef7
  22. May 17, 2015
  23. May 15, 2015
  24. Apr 01, 2015
    • Zeno-'s avatar
      Move globals from main.cpp to more sane locations · 9527984d
      Zeno- authored
      Move debug streams to log.cpp|h
      
      Move GUI-related globals to clientlauncher
      
      Move g_settings and g_settings_path to settings.cpp|h
      
      Move g_menuclouds to clouds.cpp|h
      
      Move g_profiler to profiler.cpp|h
      9527984d
  25. Mar 31, 2015
  26. Mar 07, 2015
  27. Mar 05, 2015
  28. Feb 21, 2015
  29. Feb 17, 2015
  30. Jan 17, 2015
  31. Dec 12, 2014
  32. Nov 08, 2014
    • Kahrl's avatar
      Implement WieldMeshSceneNode which improves wield mesh rendering · 9b551d5c
      Kahrl authored
      - Don't create and cache an extruded mesh for every (non-node) item.
        Instead use a single one per image resolution.
      
      - For cubic nodes reuse a single wield mesh too
      
      - Improve lighting of the wielded item
      
      - Increase far value of wield mesh scene camera, fixes #1770
      
      - Also includes some minor refactorings of Camera and GenericCAO.
      9b551d5c
  33. Sep 21, 2014
Loading