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  1. Oct 17, 2015
    • kwolekr's avatar
      Refactor thread utility interface · 6be74d17
      kwolekr authored
      - Add "thr_" prefix to thread utility functions
      - Compare threadid_ts in a portable manner, where possible
      6be74d17
    • est31's avatar
      Fix crash regression when invsize formspec gets used · 836486a9
      est31 authored
      The invsize formspec element is outdated. Even though,
      it is still supported, only a deprecation warning is shown,
      introduced by commit [1]. The lua context passed to the
      log_deprecated method added by commit [1] is NULL for the
      invsize deprecation warning, as its run on the client and not
      the server.
      
      Commit [1] has removed checks for NULL inside the log_deprecated
      method, resulting in a crash when a formspec with an invsize
      element is parsed. This commit puts the check back.
      
      Fixes #3260.
      
      Referenced commits:
      
      [1]: b5acec0a "Add proper lua api deprecated handling"
      
      [2]: 7b8d3729 "Use warningstream for deprecated field messages and refactor log_deprecated"
      836486a9
  2. Oct 15, 2015
  3. Oct 14, 2015
  4. Oct 12, 2015
  5. Oct 10, 2015
  6. Oct 09, 2015
  7. Oct 07, 2015
  8. Oct 06, 2015
  9. Oct 05, 2015
  10. Oct 04, 2015
  11. Oct 03, 2015
  12. Oct 02, 2015
  13. Sep 30, 2015
    • est31's avatar
      Fix some SRP issues · 0bf1984d
      est31 authored
      -> Remove memory allocation bugs
      -> Merge changes from upstream, enabling customizeable memory allocation
      0bf1984d
  14. Sep 29, 2015
    • est31's avatar
      Some map border related fixes · 2a7d01b8
      est31 authored
      1. Check for entity addition success in spawn_item implementation
      2. Check for success in item_drop callback, so that the player
      doesn't lose the item if they are outside bounds and try to drop it.
      3. When existing player joins game, check that their position is inside
      map bounds. If not, set their position to the return value of findSpawnPos().
      4. Make findSpawnPos() respect the border
      
      2 fixes a lua crash if a player drops an item outside map bounds.
      3 fixes an assertion crash if a player leaves when being outside map bounds,
      and then rejoins.
      2a7d01b8
    • Kahrl's avatar
      Don't serialize StaticObjectList with > 65535 objects · 0cde0325
      Kahrl authored
      Because the count is serialized as u16, this would cause overflow.
      
      If minetest later deserialized a mapblock with an incorrect
      static object count, it would be unable to find the NameIdMapping
      (which comes after the StaticObjectList) and abort with an error
      such as "Invalid block data in database: unsupported NameIdMapping
      version" (issue #2610).
      0cde0325
  15. Sep 27, 2015
    • paramat's avatar
      Decorations: Remove error message 'chunksize not divisable by sidelen' · ffe291cb
      paramat authored
      Sidelen larger than 16 is essential for low density decorations
      With sidelen > 16 chunksize may not be divisable by sidelen if
      chunksize is changed, in this situation setting sidelen = chunksize
      is desirable and should not create error messages.
      ffe291cb
    • est31's avatar
      Abort at uncatched exceptions · e7282816
      est31 authored
      Change a remaining assert(0) call to FATAL_ERROR(msg).
      There was a regression since commit
      
      ced6d202 "For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives"
      
      where when an "uncatched" exception is thrown inside a "side thread",
      the program doesn't abort anymore.
      
      This led to the problem @netinetwalker experienced where the emergethread
      got an unhandled exception for loading a mapblock while redis was loading,
      (see #3196) and then jmped outside its loop to work down its queue.
      This resulted in the server not doing any emerges anymore.
      e7282816
  16. Sep 26, 2015
    • est31's avatar
      Fix redis erroring on non found blocks · 4338f100
      est31 authored
      Thanks to @netinetwalker for spotting the error, proposing a fix, and testing it.
      
      Error due to @est31's merging changes to PR #3202 to add more error reporting for invalid reply types, commit:
      
      524a7656 "redis: throw error if block request failed"
      
      Now we branch out on the valid reply type "not found".
      4338f100
    • Christof Kaufmann's avatar
      Fix falling through nodes on world load (fixes #2784) · 8787d2e7
      Christof Kaufmann authored
      On world load the collision code can not see node boxes, since the
      nodes have not been loaded. Thus it collided only at the next full
      node. However, standing on a slab on world load leaded to sinking into
      it until the world finished loading. Then one maybe fell further, if
      the node below was not walkable.
      
      Now, with this commit, when no node around the player has been loaded
      it simply does not move the player.
      8787d2e7
    • netinetwalker's avatar
      redis: throw error if block request failed · 524a7656
      netinetwalker authored
      Fixes #3196. Before, we didn't throw an error, and the engine thought the
      block isn't occupied. But in fact it might be that redis is still loading,
      and the block does exist in the database. The result was a cheesy map.
      524a7656
  17. Sep 23, 2015
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