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  1. Jul 16, 2015
  2. Jul 08, 2015
  3. Jun 22, 2015
  4. Jun 16, 2015
    • est31's avatar
      Add list-rings · c977fbd9
      est31 authored
      Adds list-rings, a method to implement item sending between inventories via shift-click.
      Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
      Also adds them to minimal game, and the standard inventory.
      Craft output slots are not supported.
      c977fbd9
  5. Jun 13, 2015
  6. May 28, 2015
    • TeTpaAka's avatar
      Add some missing getter functions to the lua API · c0335f7d
      TeTpaAka authored
      ObjectRef:
      get_properties
      get_armor_groups
      get_animation
      get_attach
      get_bone_position
      
      Players:
      get_physics_override
      hud_get_hotbar_itemcount
      hud_get_hotbar_image
      hud_get_hotbar_selected_image
      get_sky
      get_day_night_ratio
      get_local_animation
      get_eye_offset
      
      Global:
      minetest.get_gen_notify
      minetest.get_noiseparams
      c0335f7d
  7. May 20, 2015
  8. May 19, 2015
  9. May 17, 2015
  10. May 15, 2015
  11. May 12, 2015
  12. May 10, 2015
  13. May 07, 2015
  14. May 05, 2015
  15. Apr 21, 2015
  16. Apr 16, 2015
    • kwolekr's avatar
      Schematics: Refactor NodeResolver and add NodeResolveMethod · 479f3897
      kwolekr authored
      NodeResolver name lists now belong to the NodeResolver object instead of
      the associated NodeDefManager.  In addition to minimizing unnecessary
      abstraction and overhead, this move permits NodeResolvers to look up nodes
      that they had previously set pending for resolution.  So far, this
      functionality has been used in the case of schematics for
      serialization/deserialization.
      479f3897
  17. Apr 13, 2015
  18. Apr 08, 2015
  19. Apr 01, 2015
    • kwolekr's avatar
      ObjDefManager, Mapgen SAPI: Huge refactoring · 337e79c6
      kwolekr authored
       - General code cleanup
       - Unified object creation and loading
       - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID,
         name string, or the raw table definition (and automatically registers if present
      337e79c6
  20. Mar 31, 2015
  21. Mar 27, 2015
    • ShadowNinja's avatar
      e680d497
    • ShadowNinja's avatar
      Clean up and tweak build system · 93fcab95
      ShadowNinja authored
        * Combine client and server man pages.
        * Update unit test options and available databases in man page.
        * Add `--worldname` to man page.
        * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
        * Disable server build by default on all operating systems.
        * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
        * Enable LevelDB, Redis, and FreeType detection by default.
        * Remove the `VERSION_PATCH_ORIG` hack.
        * Add option to search for and use system JSONCPP.
        * Remove broken LuaJIT version detection.
        * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
        * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
        * Clean up style of CMake files.
      93fcab95
  22. Mar 24, 2015
  23. Mar 22, 2015
  24. Mar 18, 2015
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