- Sep 15, 2016
-
-
Thomas--S authored
Inverts the given channels of the base image. Mode may contain the characters "r", "g", "b", "a". Only the channels that are mentioned in the mode string will be inverted.
-
- Sep 14, 2016
-
-
sfan5 authored
-
- Aug 20, 2016
-
-
est31 authored
Fixes #4323.
-
- Aug 12, 2016
-
-
Thomas--S authored
Add an [opacity:<r> texture modifier. Makes the base image transparent according to the given ratio. r must be between 0 and 255. 0 means totally transparent. 255 means totally opaque. Useful for texture overlaying.
-
- Aug 10, 2016
-
-
Esteban I. Ruiz Moreno authored
-
- Jul 05, 2016
-
-
est31 authored
Since the creation of minetest, it had no window icon on X11. Now we have one. The misc/minetest-xorg-icon-128.png file is a rendering of the misc/minetest.svg file with inkscape, created with something like: inkscape -z -e misc/minetest-xorg-icon-128.png -w 128 -h 128 misc/minetest.svg
-
- Jul 03, 2016
-
-
est31 authored
Move version information into the window caption. On popular player request. Fixes #4209.
-
- Jun 03, 2016
- May 31, 2016
-
-
Nathanaëlle Courant authored
Add documentation, move files to a proper place and avoid memory leaks. Make it work with most kind of texts, and allow backgrounds too.
-
TriBlade9 authored
Colored chat working as expected for both freetype and non-freetype builds. @nerzhul improvements * Add unit tests * Fix coding style * move guiChatConsole.hpp to client/
-
- May 26, 2016
-
-
est31 authored
We can remove the function in MtNativeActivity now as it serves precisely that purpose: to tell irrlicht that we handled the esc key. TODO for later: * Perhaps try to find a more performant container than KeyList
-
- May 09, 2016
-
-
SmallJoker authored
-
- Apr 25, 2016
-
-
SmallJoker authored
-
- Apr 07, 2016
-
-
kwolekr authored
-
- Apr 06, 2016
-
-
Samuel Sieb authored
Fix warnings added by commit 01ae43c4 Fixes #3952
-
- Apr 03, 2016
-
-
Samuel Sieb authored
Also, rework the colorizing code to be more efficient.
-
- Mar 20, 2016
-
-
ShadowNinja authored
Changes: * Fix indentation. * Pass strings by const reference. * Merge Strfnd and WStrfnd into one class instead of copying them. * Remove trailing spaces. * Fix variable names. * Move to util. * Other miscellaneous style fixes.
-
- Mar 15, 2016
-
-
est31 authored
Fix two bugs related to the reconnect feature introduced by commit 3b50b276 "Optional reconnect functionality" 1. Set the password to the stored one Before, we have done the reconnect attempt with a cleared password, so using the feature would only work if you had an empty password. Thanks to @orwell96 for reporting the bug. 2. Reset the reconnect_requested flag after its use the_game only writes to the reconect_requested flag if it sets it to true. It never sets it to false. If the flag is not reset after its use, all "reset"s to the main menu will look like the server had requested a reconnect.
-
- Feb 11, 2016
-
-
Loïc Blot authored
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
-
- Jan 23, 2016
-
-
RealBadAngel authored
-
- Jan 09, 2016
-
-
Dalai Felinto authored
The pageflip mode requires a stereo quadbuffer, and a modern graphic card. Patch tested with NVidia 3D Vision. The mini-map is not drawn, but that's what is done for topbottom and sidebyside modes as well. Also most of the time the user would prefer the HUD to be off. That's for the user to decide though, and toggle it manually. Finally, the interocular distance (aka eye separation) is twice as much as the "3d_paralax_strength" settings. I find this a strange design decision. I didn't want to chance this though, since it's how the other 3d modes interpret this settings.
-
- Nov 02, 2015
-
-
Kahrl authored
-
- Oct 17, 2015
-
-
kwolekr authored
- Add "thr_" prefix to thread utility functions - Compare threadid_ts in a portable manner, where possible
-
- Oct 14, 2015
-
-
ShadowNinja authored
- Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
-
- Aug 26, 2015
-
-
David Jones authored
-
- Aug 24, 2015
-
-
ShadowNinja authored
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
-
- Aug 20, 2015
-
-
RealBadAngel authored
-
RealBadAngel authored
-
- Aug 05, 2015
-
-
RealBadAngel authored
-
- Aug 02, 2015
-
-
Břetislav Štec authored
-
- Jul 23, 2015
-
-
est31 authored
Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
-
- Jul 21, 2015
-
-
RealBadAngel authored
-
- Jul 16, 2015
-
-
RealBadAngel authored
-
- Jul 10, 2015
-
-
kwolekr authored
-
- Jul 08, 2015
-
-
est31 authored
Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places. Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
-
- Jul 05, 2015
-
-
ShadowNinja authored
-
- Jun 27, 2015
-
-
RealBadAngel authored
-
- May 11, 2015
-
-
est31 authored
Adds everything needed for SRP (and everything works too), but still deactivated, as protocol v25 init packets aren't final yet. Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25 inside networkprotocol.h.
-
- Apr 27, 2015
-
-
sfan5 authored
-