- Jan 19, 2016
- Jan 18, 2016
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RealBadAngel authored
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Duane Robertson authored
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RealBadAngel authored
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- Jan 16, 2016
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Duane Robertson authored
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- Jan 15, 2016
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sfan5 authored
fixes minetest/minetest_game#786
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Kahrl authored
cloneMesh() has to use a switch in order to create a different mesh buffer type depending on vertex type. (Credit: the new cloneMesh was written by RealBadAngel.) To avoid repetitive code, all other methods use getVertexPitchFromType() to automatically adapt the indexing to the vertex type at runtime.
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- Jan 14, 2016
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Duane Robertson authored
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paramat authored
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- Jan 11, 2016
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paramat authored
Lua_api.txt: Document 'minetest.registered_biomes' Minimal: Remove 'mapgen_air' alias Cavegen: Add fallback node for 'mapgen_ice' Dungeongen: Add fallback node for 'mapgen_river_water_source' Mgv5: Remove unnecessary '#include util/directiontables.h' Add missing 'this->'s in makeChunk() Mgv6: Edit empty line formatting Remove leading spaces in makeChunk() Add missing spaces after 'for' and 'if' Mgv7: Edit empty line formatting
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- Jan 10, 2016
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paramat authored
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- Jan 09, 2016
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ASL97 authored
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Dalai Felinto authored
The pageflip mode requires a stereo quadbuffer, and a modern graphic card. Patch tested with NVidia 3D Vision. The mini-map is not drawn, but that's what is done for topbottom and sidebyside modes as well. Also most of the time the user would prefer the HUD to be off. That's for the user to decide though, and toggle it manually. Finally, the interocular distance (aka eye separation) is twice as much as the "3d_paralax_strength" settings. I find this a strange design decision. I didn't want to chance this though, since it's how the other 3d modes interpret this settings.
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gregorycu authored
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- Jan 08, 2016
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est31 authored
Previously, we assumed that reply->str was NULL terminated. However, this turned out to be not true, as users reported crashes in strlen connected to where reply->str was appended to an std::string. Use the method recomended by the docs, to read the length separately.
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- Jan 07, 2016
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paramat authored
Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua
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- Jan 04, 2016
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- Jan 03, 2016
- Jan 01, 2016
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Perttu Ahola authored
Removing the target file on other platforms was enabled likely unintentionally by commit 5f1f1151. This may be the reason why there has been corruption of files on Linux on hard shutdowns. Previously I described the problem and this fix in issue #3084.
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- Dec 30, 2015
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ShadowNinja authored
If an `XDG_CACHE_HOME` can't be found or `RUN_IN_PLACE` is enabled, `path_cache` is left at its default of `$PATH_USER/cache` (at a time when `PATH_USER` is `..`), rather than being reset to `$PATH_USER/cache` after `PATH_USER` has been properly set.
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Rogier authored
And replace manual tests for error with SQLOK() where possible.
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Rogier authored
This allows other applications (e.g. minetestmapper) to interrogate the database while minetest is running, without causing an almost certain minetest crash.
- Dec 29, 2015
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qiukeren authored
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sapier authored
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sapier authored
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sapier authored
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est31 authored
Before, minetest.request_shutdown didn't shut down singleplayer instances or server instances from the server tab. This commit fixes this. Fixes #3489.
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est31 authored
-> Redis backend: break from switch to fix bug -> Dummy and redis backends: reserve the count so that creating the list is faster
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- Dec 21, 2015
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sapier authored
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- Dec 20, 2015
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- Dec 19, 2015
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Sapier authored
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- Dec 18, 2015
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Sapier authored
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- Dec 17, 2015
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sapier authored
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- Dec 15, 2015