- Mar 31, 2016
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Rui914 authored
Additionally, fix misc. code style issues
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- Mar 30, 2016
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gregorycu authored
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Loïc Blot authored
Use a proper switch with breaks.
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est31 authored
* Fix leak like behaviour if you load multiple schematics in a loop. * Cleanup check in for, fixing theoretical out of bounds read if Schematic::deserializeFromMts reduced the number of elements in m_nodenames. A != check may need an overflow of the counter before it hits, if origsize is larger than m_nodenames.size(). * Fix function name passed to errorstream: it was wrong. Also use __FUNCTION__ instead of manually using the method name at other places in the function. * Don't shadow the name member in the loop.
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paramat authored
Fix initialisation of variable 'disp' Fix a few minor code style issues Add independent X motion combining 2 prime frequencies
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paramat authored
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- Mar 29, 2016
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tenplus1 authored
2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string! 2016-03-27 15:47:01: ERROR[Main]: stack traceback: 2016-03-27 15:47:01: ERROR[Main]: [C]: in function 'add_node' 2016-03-27 15:47:01: ERROR[Main]: /usr/share/minetest/builtin/game/falling.lua:96: in function </usr/share/minetest/builtin/game/falling.lua:43>
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kwolekr authored
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sfan5 authored
Writing an u8 to verbosestream writes a char, not it's numeric value.
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- Mar 27, 2016
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- Mar 25, 2016
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Craig Davison authored
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est31 authored
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Jean-Patrick Guerrero authored
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Fernando Reis authored
Currently translated at 34.5% (299 of 865 strings) This is a merger of 2 commits.
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red-001 authored
Currently translated at 33.7% (292 of 865 strings) This is a merger of 2 commits.
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Jean-Patrick Guerrero authored
Currently translated at 93.0% (805 of 865 strings) This is a merger of 2 commits.
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Ian giestas pauli authored
Currently translated at 70.6% (611 of 865 strings) This is a merger of 2 commits.
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Jean-Baptiste authored
Currently translated at 92.4% (800 of 865 strings) This is a merger of 3 commits.
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akiyama akira authored
Currently translated at 34.4% (298 of 865 strings) This is a merger of 6 commits.
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Thibault Noel authored
Currently translated at 89.1% (771 of 865 strings) This is a merger of 2 commits.
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Joan Ciprià Moreno Teodoro authored
Currently translated at 36.6% (317 of 865 strings) This is a merger of 2 commits.
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Rui authored
Currently translated at 51.2% (443 of 865 strings) This is a merger of 2 commits.
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Lucas Montenegro authored
Currently translated at 46.1% (399 of 865 strings) This is a merger of 3 commits.
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Lordmusic Player authored
Currently translated at 23.2% (201 of 865 strings) This is a merger of 2 commits.
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Elia Zammuto authored
Currently translated at 47.9% (415 of 865 strings)
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srfqi authored
Currently translated at 47.9% (415 of 865 strings)
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Jeff Huang authored
Currently translated at 100.0% (865 of 865 strings) This is a merger of 2 commits.
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Kisbenedek Márton authored
Currently translated at 74.9% (648 of 865 strings) This is a merger of 3 commits.
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Jakub Vaněk authored
Currently translated at 54.1% (468 of 865 strings)
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ShadowNinja authored
Currently translated at 45.3% (392 of 865 strings)
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Wuzzy authored
Currently translated at 100.0% (865 of 865 strings) This is a merger of 3 commits.
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- Mar 24, 2016
- Mar 21, 2016
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Auke Kok authored
This allows the player to more easily target and punch connected nodeboxes, especially if they have a fixed nodebox that is very small, like technic cabling, or xpanes. Tried it on fences and my xpane conversion, and happy with the result.
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paramat authored
A bool for 'in or under tunnel' was missing 1-node-deep stone ledges were being replaced with biome surface material
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- Mar 20, 2016
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ShadowNinja authored
Changes: * Fix indentation. * Pass strings by const reference. * Merge Strfnd and WStrfnd into one class instead of copying them. * Remove trailing spaces. * Fix variable names. * Move to util. * Other miscellaneous style fixes.
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ShadowNinja authored
Exit if cd fails and don't insert '\' in string.
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- Mar 19, 2016
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paramat authored
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