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  1. Jul 12, 2016
  2. Jul 09, 2016
  3. Jul 08, 2016
  4. Jul 07, 2016
  5. Jul 05, 2016
  6. Jul 04, 2016
    • est31's avatar
      Temporarily disable "testStartStopWait" Threading unit test on mac · c1bdb552
      est31 authored
      The "testStartStopWait" unit test is unreliably failing on mac,
      for some time already. See bug #3786.
      
      Having the unittest fail unreliably doesn't help anybody but mostly
      inhibits the main feature of travis builds: to test PRs for regressions.
      
      Therefore, disable the specific unit test for until bug #3786
      is fixed.
      c1bdb552
    • Rogier's avatar
      Fix & make linux conditionals uniform (#4278) · 1dfd977e
      Rogier authored
      The source used a hodge-podge of different combinations of different
      macros to check for linux: 'linux', '__linux', '__linux__'.
      
      As '__linux__' is standard (Posix), and the others are not, the source
      now uniformly uses __linux__. If either linux or __linux are defined,
      it is made sure that __linux__ is defined as well.
      1dfd977e
    • est31's avatar
      Disable joysticks per default for now · f6491470
      est31 authored
      It seems that various different devices register as
      Joysticks on linux, and their presence has caused
      lots of confusion amongst minetest users.
      
      Therefore, disable the joystick feature.
      
      Closes #4261
      Closes #4221
      f6491470
  7. Jul 03, 2016
    • est31's avatar
      Remove top left minetest watermark · e1aa98fe
      est31 authored
      Move version information into the window caption.
      
      On popular player request.
      
      Fixes #4209.
      e1aa98fe
    • kwolekr's avatar
      Add MapSettingsManager and new mapgen setting script API functions · 3c63c304
      kwolekr authored
      This commit refactors the majority of the Mapgen settings system.
      - MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap,
        instead of the EmergeManager.
      - New Script API functions added:
          core.get_mapgen_setting
          core.get_mapgen_setting_noiseparams,
          core.set_mapgen_setting, and
          core.set_mapgen_setting_noiseparams.
      - minetest.get/set_mapgen_params are deprecated by the above new functions.
      - It is now possible to view and modify any arbitrary mapgen setting from a mod,
        rather than the base MapgenParams structure.
      - MapgenSpecificParams has been removed.
      3c63c304
    • kwolekr's avatar
      Mapgen: Refactor mapgen creation and management · 92705306
      kwolekr authored
      - Move mapgen creation logic out of EmergeManager and into Mapgen
      - Internally represent mapgen type as an enum value, instead of a string
      - Remove the need for a MapgenFactory per mapgen
      92705306
    • Pavel Puchkin's avatar
    • David Carlier's avatar
      openbsd's port fix for non Linux systems w/o libRT · b6eef1c0
      David Carlier authored
      X11 headers are not always in expected locations, add them to include list.
      
      Modifications by est31: indentation fixes, commit message improved
      b6eef1c0
  8. Jun 28, 2016
  9. Jun 24, 2016
  10. Jun 17, 2016
    • paramat's avatar
      Dungeons: Generalise use, add capabilities, various modifications · 04fb1091
      paramat authored
      - Generalise node names to c_wall and c_alt_wall
      - Remove 'mossratio' and instead disable alt_wall loop if
        c_alt_wall == CONTENT_IGNORE
      - Use one generalised 3D noise for alternative wall nodes and in
        mgv6 create moss distribution similar to the previous
      
      - Rename rarity noise to density noise and enable the option of multiple
        dungeons per chunk determined by the value. Recreate previous distribution
      - Add parameters for min and max rooms per dungeon
      - Add dungeon y limits
      
      - Integrate river water properly
      
      Generalisation is needed now that we have sandstone and desert stone
      dungeons by default and can choose any node for alternative structure.
      The current code is based around cobble dungeons with mossycobble
      alternative nodes, the 2 noises controlling the alternative nodes
      are based on wetness.
      
      Enabling multiple dungeons per chunk with definable number of rooms
      allows the option of very dense and complex underground structures
      that could interconnect to create megastructures.
      Y limits are added to be consistent with other mapgen elements, and
      enable locaton of dungeon or megastructure realms as part of our
      'stacked realms' philosophy.
      04fb1091
    • Auke Kok's avatar
      Builtin/game/item: Add `place_param2` nodedef field · 39a9e987
      Auke Kok authored
      This allows a nodedef to specify a fixed value for param2 to be
      used for all normal placements.
      
      There are several uses for this:
      
      - nodes that require param2 to be set to a non-zero value for
        internal mod use. E.g. leafdecay could use this to detect that
        leaves are played by players.
      - force wallmounted or facedir value at placement at placement
      
      This overrides any player look direction or other on-the-fly
      param2 setting during placement.
      39a9e987
  11. Jun 14, 2016
  12. Jun 12, 2016
  13. Jun 11, 2016
  14. Jun 09, 2016
    • paramat's avatar
      Sky: Darker, bluer sky and improved horizon haze at night · b24d21d1
      paramat authored
      Add new colours 'skycolour_bright_night', 'bgcolour_bright_night'
      and enable these between sunset end and sunrise start
      Night sky has same hue as day sky but is darker and more saturated
      Night horizon haze (bgcolour) is slightly less saturated and
      slightly brighter than night sky, to be consistent with daytime
      horizon haze
      b24d21d1
  15. Jun 08, 2016
  16. Jun 07, 2016
  17. Jun 05, 2016
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