- Jul 12, 2016
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Лазар Вукановић authored
Currently translated at 31.5% (280 of 887 strings)
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Лазар Вукановић authored
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Tim authored
Currently translated at 32.2% (286 of 887 strings)
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susan authored
Currently translated at 74.1% (658 of 887 strings)
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- Jul 09, 2016
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Snipie authored
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- Jul 08, 2016
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est31 authored
The package docs for the git-core Ubuntu package in all supported Ubuntu versions, including 12.04 say: This is a transitional dummy package. The 'git-core' package has been renamed to 'git', which has been installed automatically. This git-core package is now obsolete, and can safely be removed from the system if no other package depends on it. Fixes #4109
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est31 authored
Fix #4137 for rollback.cpp as well.
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est31 authored
Fixes #4137
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- Jul 07, 2016
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Jay Arndt authored
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- Jul 05, 2016
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Foghrye4 authored
Modifications by est31: grammar fixes in doc + error messages and a little style fix, no functional change.
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sfan5 authored
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Snipie authored
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rubenwardy authored
Also update cinematic mode's description to include mouse
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est31 authored
Since the creation of minetest, it had no window icon on X11. Now we have one. The misc/minetest-xorg-icon-128.png file is a rendering of the misc/minetest.svg file with inkscape, created with something like: inkscape -z -e misc/minetest-xorg-icon-128.png -w 128 -h 128 misc/minetest.svg
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- Jul 04, 2016
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est31 authored
The "testStartStopWait" unit test is unreliably failing on mac, for some time already. See bug #3786. Having the unittest fail unreliably doesn't help anybody but mostly inhibits the main feature of travis builds: to test PRs for regressions. Therefore, disable the specific unit test for until bug #3786 is fixed.
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Rogier authored
The source used a hodge-podge of different combinations of different macros to check for linux: 'linux', '__linux', '__linux__'. As '__linux__' is standard (Posix), and the others are not, the source now uniformly uses __linux__. If either linux or __linux are defined, it is made sure that __linux__ is defined as well.
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est31 authored
It seems that various different devices register as Joysticks on linux, and their presence has caused lots of confusion amongst minetest users. Therefore, disable the joystick feature. Closes #4261 Closes #4221
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- Jul 03, 2016
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est31 authored
Move version information into the window caption. On popular player request. Fixes #4209.
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kwolekr authored
This commit refactors the majority of the Mapgen settings system. - MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap, instead of the EmergeManager. - New Script API functions added: core.get_mapgen_setting core.get_mapgen_setting_noiseparams, core.set_mapgen_setting, and core.set_mapgen_setting_noiseparams. - minetest.get/set_mapgen_params are deprecated by the above new functions. - It is now possible to view and modify any arbitrary mapgen setting from a mod, rather than the base MapgenParams structure. - MapgenSpecificParams has been removed.
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kwolekr authored
- Move mapgen creation logic out of EmergeManager and into Mapgen - Internally represent mapgen type as an enum value, instead of a string - Remove the need for a MapgenFactory per mapgen
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Pavel Puchkin authored
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David Carlier authored
X11 headers are not always in expected locations, add them to include list. Modifications by est31: indentation fixes, commit message improved
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- Jun 28, 2016
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HybridDog authored
Sometimes you accidentally forget the quotes when using global_exists, this makes minetest abort if you did so. M builtin/common/strict.lua
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- Jun 24, 2016
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est31 authored
Fixes #4251
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paramat authored
Reduce spread from 96 to primes 61 and 67 (either side of 64) Prime spreads help to keep 3D noise periodic features unaligned 'cave width' 0.2 to preserve tunnel width Reduce octaves to 3 to improve network structure
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raymoo authored
Deprecate get_look / set_look pitch / yaw
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- Jun 17, 2016
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paramat authored
- Generalise node names to c_wall and c_alt_wall - Remove 'mossratio' and instead disable alt_wall loop if c_alt_wall == CONTENT_IGNORE - Use one generalised 3D noise for alternative wall nodes and in mgv6 create moss distribution similar to the previous - Rename rarity noise to density noise and enable the option of multiple dungeons per chunk determined by the value. Recreate previous distribution - Add parameters for min and max rooms per dungeon - Add dungeon y limits - Integrate river water properly Generalisation is needed now that we have sandstone and desert stone dungeons by default and can choose any node for alternative structure. The current code is based around cobble dungeons with mossycobble alternative nodes, the 2 noises controlling the alternative nodes are based on wetness. Enabling multiple dungeons per chunk with definable number of rooms allows the option of very dense and complex underground structures that could interconnect to create megastructures. Y limits are added to be consistent with other mapgen elements, and enable locaton of dungeon or megastructure realms as part of our 'stacked realms' philosophy.
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Auke Kok authored
This allows a nodedef to specify a fixed value for param2 to be used for all normal placements. There are several uses for this: - nodes that require param2 to be set to a non-zero value for internal mod use. E.g. leafdecay could use this to detect that leaves are played by players. - force wallmounted or facedir value at placement at placement This overrides any player look direction or other on-the-fly param2 setting during placement.
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- Jun 14, 2016
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Yutao Yuan authored
Texture packs have no way to know what nodes are available, so this shouldn't be a error message.
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- Jun 12, 2016
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paramat authored
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Nathanaëlle Courant authored
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- Jun 11, 2016
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kwolekr authored
- Fix unused c_sand member warning in Valleys Mapgen - Fix some code style - Make some std::string params const ref
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kwolekr authored
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est31 authored
Thanks to @Wayward1 for reporting the bug. Fixes #4212.
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Diego Martínez authored
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- Jun 09, 2016
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paramat authored
Add new colours 'skycolour_bright_night', 'bgcolour_bright_night' and enable these between sunset end and sunrise start Night sky has same hue as day sky but is darker and more saturated Night horizon haze (bgcolour) is slightly less saturated and slightly brighter than night sky, to be consistent with daytime horizon haze
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- Jun 08, 2016
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paramat authored
Top of texture no longer shows above horizon during night and day
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- Jun 07, 2016
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paramat authored
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- Jun 05, 2016