- Apr 17, 2015
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kwolekr authored
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kwolekr authored
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est31 authored
Change types for passed password from wstring to string, which removes converting back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary, closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for translatePassword passed as const reference.
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kwolekr authored
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est31 authored
Fixes path detection when compilers have been told to follow a standard, e.g. with -DCMAKE_CXX_FLAGS=--std=c++98. To see the passed defines, try this with and without the --std parameter: gcc -E -dM --std=c99 - < /dev/null | grep linux
- Apr 16, 2015
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kwolekr authored
NodeResolver name lists now belong to the NodeResolver object instead of the associated NodeDefManager. In addition to minimizing unnecessary abstraction and overhead, this move permits NodeResolvers to look up nodes that they had previously set pending for resolution. So far, this functionality has been used in the case of schematics for serialization/deserialization.
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Loïc Blot authored
We are only iterating sequentially, we don't need a set here Also use a vector reference instead of a copy
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paramat authored
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paramat authored
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- Apr 14, 2015
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paramat authored
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- Apr 13, 2015
- Apr 12, 2015
- Apr 11, 2015
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Loïc Blot authored
If the player is disconnected while Lua API is doing a l_punch call, for example, the playersao is NULL and the server crash. Fix it.
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- Apr 08, 2015
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est31 authored
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kwolekr authored
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Dmitry Marakasov authored
Don't reinvent freetype detection, use working one from cmake.
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kwolekr authored
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- Apr 07, 2015
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Loïc Blot authored
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ShadowNinja authored
This fixes a segfault when the database is shut down before it finishes connecting and setting up.
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paramat authored
Remove large cave checks for air Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels More large caves Shorten lines
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est31 authored
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- Apr 06, 2015
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Zeno- authored
Fixes #2603
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- Apr 05, 2015
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Loïc Blot authored
Also set the packet size at creation not when pushing rawString, no functional change
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Loïc Blot authored
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Loïc Blot authored
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est31 authored
This greatly increases crafting performance, especially in worlds with many mods. Approved by @kwolekr. Introduces a hash-type-layered fall-through mechanism, where every layer specifies one hash algorithm, and the "deeper the fall", the more collisions to expect for the algorithm. One Craft definition only resides at one layer, which improves speed for lower layers (and a complete fail), due to most craft definitions residing at high layers. Due to the fall-through design, the undocumented behaviour that later craft recipes override older ones had to be weaked up a bit, but craft recipes with the same hash and layer will still override.
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est31 authored
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- Apr 03, 2015
- Apr 02, 2015
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Aaron Suen authored
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SmallJoker authored
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- Apr 01, 2015
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paramat authored
Speed-optimise leaves blits Use MMVManip for make_jungletree Use correct code style
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Zeno- authored
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
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Loïc Blot authored
Use a common function to check the reading offset
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