- Aug 20, 2016
-
-
est31 authored
Fixes #4323.
-
Tim authored
* Multiline strings * Table-concat instead of String-concats * string.rep instead of loop-concat * string.format %q instead of manual quotation by gsub * Assert writeable files * Generate new settings_translation_file
-
Tim authored
Avoids unreachable code linter warning by moving generation code (of minetest.conf.example and settings_translation_file.cpp) out of dlg_settings_advanced. Due to passing the settings, also it avoids reading the settings file twice. Instead of activating the code by changing the active if-clauses, its activation is now done by uncommenting the loadfile() statement.
-
- Aug 19, 2016
-
-
Rogier authored
Commit 4503b5 did not update the android build script.
-
- Aug 18, 2016
-
-
obneq authored
Increase maximum length of tiled node rows from 2 to mapblock size.
-
SmallJoker authored
-
- Aug 14, 2016
-
-
DonBatman authored
'maxwear' has been deprecated for over 3 years Add spaces around '=' nearby
-
- Aug 12, 2016
- Aug 11, 2016
-
-
Rogier authored
If compiling according to a C++ version before C++11, then define std::to_string ourselves. Add a to_wstring version as well As std::to_string() for floating point types uses %.6f as floating point format converter, instead of %G, it needs special care. To preserve ftos() behavior (which is expected to use the %G format converter), it no longer uses to_string().
-
Rogier authored
If a mod is disabled, or upgraded without sufficient backward compatibility, then entities it has put into the world become unknown, and continue moving around, but are completely unrecognisable. This change allows the player to see their type, and therefore which mod is or was responsible.
-
- Aug 10, 2016
-
-
David Carlier authored
-
DLaboratory authored
Also add note for 64-bit Windows users
-
Ben Deutsch authored
-
Ben Deutsch authored
-
Esteban I. Ruiz Moreno authored
-
Tomas authored
previously function used tonumber which returned float this caused errors in large numbers and resulted in obj-def-handlers being invalid when retrived from lua tables in c
-
Rogier authored
* Move included json code to jsoncpp subdirectory This is needed to avoid having to specify the minetest src directory as a system include when fixing the json includes. * Fix json includes They used "", so that the compiler searches the project's directory first. The result was that when compiling with a system jsoncpp, the project's own version of json.h was still included, instead of the system version. The includes now use <>, so a system location, or one specified with '-Ilocation' is searched only. * Fix for jsoncpp deprecated function warning When compiling with a newer version of jsoncpp (and ENABLE_SYSTEM_JSONCPP=true), jsoncpp emits a warning about a deprecated function that minetest uses.
-
Loïc Blot authored
This fallback to std::map & std::set for older compilers Use UNORDERED_SET as an example in decoration and ore biome sets Use UNORDERED_MAP as an example in nameidmapping
-
Rémi Verschelde authored
-
- Aug 05, 2016
-
-
paramat authored
Fix height check comparison from '>=' to '>'. Fix getHeight() for schematic decorations to account for 'deco place center y' flag and for how normal placement sinks schematic 1 node into the ground. Jungletrees were not being placed at y = 46, y = 47 despite having an acceptable 16 nodes of height above ground surface.
-
- Aug 04, 2016
-
-
paramat authored
When the 'flat' and 'trees' flags were moved into mgv6_spflags they were left in mg_flags in an attempt to support old mgv6 worlds. However their appearence in mg_flags causes confusion, also, later, old-world support was found to be broken for mgv6 worlds with 'notrees'. This commit cleans up the mess and comes a month after a thread warning of the change, and explaining the required action, was posted in the news subforum. Only old mgv6 worlds with 'flat' or 'notrees' are affected, a small minority of worlds, the required action being correctly setting these flags in mgv6_spflags. Disable a section of the 'map settings manager' unit test which is to be changed as it is causing problems for pull requests.
-
Dorian Wouters authored
l_request_insecure_environment didn't ignore all whitespace in the secure.trusted_mods config option. Replaces std::remove with std::remove_if and the isspace function.
-
est31 authored
-
- Aug 03, 2016
-
-
est31 authored
-
- Jul 30, 2016
-
-
SmallJoker authored
-
rubenwardy authored
Combine texture_overrides.txt and sections of lua_api.txt
-
mtango688 authored
-
- Jul 29, 2016
-
-
Nathaniel Olsen authored
* Update README.txt As of Ubuntu 16.10, libpng12-dev is replaced with libpng12-0, since libpng12-0 is available in 16.04 repositories, I think that needed to be changed. Also I changed 'git-core' to 'git' for fedora users, keep it consistent with the ubuntu/debian instructions. * Update README.txt
-
Fernando Carmona Varo authored
Instead of trying to manually parse the output of 'git show' which can be different across different git configurations, properly use the 'git rev-parse' command that is intended for this purpose.
-
- Jul 28, 2016
-
-
Loïc Blot authored
This little update is due to a packaging problem when uploading on play store. They don't permit to re upload an APK with same version code. This case was a fail on openssl packaged version which was old and rejected by Google but they don't remove the APK then i should increase the version code to permit having it on play store
-
- Jul 27, 2016
-
-
SmallJoker authored
For consistent horizontal sprite structure when seen from front and back Fix code style
-
Wuzzy authored
Recommend mod screenshot size in lua_api.txt Adjust displayed screenshot size of texture packs Document texture pack files in lua_api.txt
-
- Jul 26, 2016
- Jul 24, 2016
-
-
est31 authored
-
- Jul 21, 2016
-
-
paramat authored
When a CavesNoiseIntersection tunnel intersects a river place biome 'riverbed' nodes in tunnel entrance instead of biome 'top' nodes.
-
James Stevenson authored
-
- Jul 12, 2016
-
-
est31 authored
-
Tim authored
Use the setting "profiler.load" to enable profiling. Other settings can be found in settingtypes.txt. * /profiler print [filter] - report statistics to in-game console * /profiler dump [filter] - report statistics to STDOUT and debug.txt * /profiler save [format [filter]] - saves statistics to a file in your worldpath * txt (default) - same treetable format as used by the dump and print commands * csv - ready for spreadsheet import * json - useful for adhoc D3 visualizations * json_pretty - line wrapped and intended json for humans * lua - serialized lua table of the profile-data, for adhoc scripts * /profiler reset - reset all gathered profile data. This can be helpful to discard of any startup measurements that often spike during loading or to get more useful min-values. [filter] allows limiting the output of the data via substring/pattern matching against the modname. Note: Serialized data structures might be subject to change with changed or added measurements. csv might be the most stable, due to flat structure. Changes to the previous version include: * Updated and extended API monitoring * Correct calculation of average (mean) values (undistorted by idleness) * Reduce instrumentation overhead. * Fix crashes related to missing parameters for the future and occasional DIV/0's. * Prevent issues caused by timetravel (overflow, timejump, NTP corrections) * Prevent modname clashes with internal names. * Measure each instrumentation individually and label based on registration order. * Labeling of ABM's and LBM's for easier classification. Giving several ABM's or LBM's the same label will treat them as one. Missing labels will be autogenerated based on name or registration order. * Configurable instrumentation and reporting. Skip e.g. builtin if you don't need it. * Profile the profiler to measure instrumentation overhead.
-