- Aug 21, 2018
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Paramat authored
Precisely reduce trees and logs per mapchunk division to compensate.
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- Aug 11, 2018
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Paramat authored
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- Aug 04, 2018
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Paramat authored
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- Jul 31, 2018
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Paramat authored
sfinv: Move license information to create the missing license.txt file. Make README consistent with other Minetest Game mods. player_api: Add missing texture and sound credits to README. Update and add extra license information. default: Remove credit for 'player_damage.ogg' sound.
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- Jul 30, 2018
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Paramat authored
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- Jul 26, 2018
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kakalak-lumberJack authored
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- Jul 24, 2018
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Paramat authored
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- Jul 17, 2018
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Paramat authored
Previously, maximum flora density was chosen based on the extremely rare occurrence of all 8 flowers being at high density at one location. This caused flora everywhere to spread to an unacceptably high density. Revert the threshold to 3, which in testing results in a more acceptable maximum density of 7 flora per 9x9 area.
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- Jul 15, 2018
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Paramat authored
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- Jul 14, 2018
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Paramat authored
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- Jul 13, 2018
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TumeniNodes authored
Replaces 'bush' in snowy grassland.
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- Jul 11, 2018
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Paramat authored
Move chests code out of nodes.lua and into a new file. Credit torch code, and chest and torch models in README.txt. Remove 'torches' mod text from torch.lua. Minor cleanups in README.txt.
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- Jul 10, 2018
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Paramat authored
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- Jul 08, 2018
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Paramat authored
Minor clean up of README.txt, including deletion of credits for removed torch textures.
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- Jul 07, 2018
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Paramat authored
Previously, boat responsiveness varied greatly depending on server lag and singleplayer / multiplayer. 'dtime' is the time from the last execution of the boat entity 'on step' function, so must multiply acceleration and yaw change. Retune acceleration, turn rate and drift deceleration. Make reversed turn only happen with significant backwards speed.
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TumeniNodes authored
Dedicated fence rail textures coming in a follow-up PR.
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SmallJoker authored
Better pathfinder algorithm, allows tuning the lag spike compensation. Smoother movement (when it's laggy). Set the player animation to stand on attach. Remove driver when they leave. Only update velocity when it's necessary.
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- Jul 03, 2018
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Paramat authored
Document controls in README.txt. Optimise 'get yaw' and 'set yaw' code.
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beyondlimits authored
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- Jul 01, 2018
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SmallJoker authored
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- Jun 25, 2018
- Jun 19, 2018
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bell07 authored
Use a new table beds.bed_position to check if a bed is in use.
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- Jun 15, 2018
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Ezhh authored
These use 'spawn_by' to avoid steep slopes.
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- Jun 07, 2018
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Paramat authored
To avoid respawn position being possibly very distant from new player spawn position.
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- Jun 04, 2018
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Paramat authored
Conf.example: Remove quotes from bones modes. Setting does not work if quotes are used.
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- Jun 02, 2018
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Jacob Gustafson authored
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Paramat authored
6 gunpowder and 1 paper crafts to 2 TNT stick craftitems. 9 TNT sticks craft to 1 TNT. TNT stick is not yet usable as an explosive, possibly later.
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- Jun 01, 2018
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Paramat authored
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- May 31, 2018
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Paramat authored
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- May 25, 2018
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Ezhh authored
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- May 19, 2018
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Paramat authored
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- May 15, 2018
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Paramat authored
Alter a few biome y-limits for consistency.
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- May 11, 2018
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Ezhh authored
Apples only regrow where they first appear on trees, either on mapgen or when grown from saplings (meaning apples that were placed by players won't regrow). Once the tree is cut down in full (leaves removed), regrowth will stop. New apples only grow in daylight, and take the same time as a sapling to grow.
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- May 05, 2018
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Paramat authored
Move previous tundra to highland and remove the snowblocks that are unsuitable for a fairly dry biome, use snow slabs instead.
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- Apr 30, 2018
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Ezhh authored
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- Apr 29, 2018
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Paramat authored
Add silver sandstone strata to 'cold desert' biome. Add sandstone and desert_sandstone strata to 'desert' biome.
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- Apr 20, 2018
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Paramat authored
Reduce bronze tool capabilities to be between stone and steel. Swap depths of iron ore and tin / copper ores for corresponding progression.
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- Apr 13, 2018
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Paramat authored
Disabled in mgv6 and singlenode mapgens, by setting, or if 'static_spawnpoint' is set. Cleanup format of minetest.conf.example.
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- Apr 12, 2018
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Paramat authored
Iron at y = 0 was far too easy to find. Adjust gold lower region to be twice the depth of highest level, like all other ores. Diamond at y = -500 was too easy to progress to. Make diamond and mese block deeper to create a depth progression from mese crystal to diamond, to reflect tool progression. This all creates a satisfying 2^n depth progression, with lower regions being at twice the depth of highest levels.
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