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  1. Nov 15, 2018
  2. Nov 09, 2018
  3. Nov 02, 2018
  4. Oct 29, 2018
  5. Oct 27, 2018
  6. Oct 18, 2018
  7. Oct 14, 2018
  8. Oct 11, 2018
  9. Oct 09, 2018
  10. Oct 04, 2018
  11. Sep 25, 2018
  12. Sep 24, 2018
  13. Sep 21, 2018
  14. Sep 14, 2018
  15. Sep 03, 2018
    • 12Me21's avatar
      Stairs: Safer slab name check · aafe31c1
      12Me21 authored
      Before, it checked if the node name *contained* "stairs:slab_", which could detect
      things like "xxxxxstairs:slab_xxxx". Changed the pattern to "^stairs:slab_".
      aafe31c1
  16. Sep 02, 2018
  17. Aug 28, 2018
  18. Aug 24, 2018
  19. Aug 23, 2018
  20. Aug 22, 2018
  21. Aug 21, 2018
  22. Aug 11, 2018
  23. Aug 04, 2018
  24. Jul 31, 2018
    • Paramat's avatar
      sfinv, player_api mods: Fix and cleanup README and license files · ab3b1a35
      Paramat authored
      sfinv:
      Move license information to create the missing license.txt file.
      Make README consistent with other Minetest Game mods.
      
      player_api:
      Add missing texture and sound credits to README.
      Update and add extra license information.
      
      default:
      Remove credit for 'player_damage.ogg' sound.
      Unverified
      ab3b1a35
  25. Jul 30, 2018
  26. Jul 26, 2018
  27. Jul 24, 2018
  28. Jul 17, 2018
    • Paramat's avatar
      Flora spread: Reduce maximum density · bf3efa0b
      Paramat authored
      Previously, maximum flora density was chosen based on the extremely rare
      occurrence of all 8 flowers being at high density at one location. This
      caused flora everywhere to spread to an unacceptably high density.
      
      Revert the threshold to 3, which in testing results in a more acceptable
      maximum density of 7 flora per 9x9 area.
      Unverified
      bf3efa0b
  29. Jul 15, 2018
  30. Jul 14, 2018
  31. Jul 13, 2018
  32. Jul 11, 2018
  33. Jul 10, 2018
  34. Jul 08, 2018
  35. Jul 07, 2018
    • Paramat's avatar
      Boats: Properly use 'dtime' for consistent responsiveness · 5c8bd349
      Paramat authored
      Previously, boat responsiveness varied greatly depending on server
      lag and singleplayer / multiplayer.
      'dtime' is the time from the last execution of the boat entity
      'on step' function, so must multiply acceleration and yaw change.
      
      Retune acceleration, turn rate and drift deceleration.
      
      Make reversed turn only happen with significant backwards speed.
      Unverified
      5c8bd349
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