- Nov 25, 2012
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MirceaKitsune authored
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MirceaKitsune authored
Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever)
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MirceaKitsune authored
Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise Update player script to match the animations in the previous commit Shorten the still mine animation so the hand matches the speed of the walk-mine animation Reduce animation speed to half when sneaking
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MirceaKitsune authored
Get player walking and standing animations working! The player will play the proper animation when walking or standing. Also get the mine animation working when holding the left mouse button. Walk animations have priority over it, and sadly you can't play both at the same time Set initial player animation to stand
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MirceaKitsune authored
Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far) Add a function which allows registering different frame ranges for different player models Cosmetic improvements to the player script More progress on the player animation functions, this commit adds useles code currently
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MirceaKitsune authored
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's Add death animation, and correct many mesh issues I didn't notice last time
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MirceaKitsune authored
Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P Rename player to character, to avoid conflicting with the default player sprite New skin by Jordach Add licenses to readme for the model and skin Fix bad mirroring of left arm for player model
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MirceaKitsune authored
Consists of a simple standi animation currently being looped. Compatible with any MineCraft skin, no texture included on GIT for licensing reasons. Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for Punch / mine animation, and some consistency improvements to the player script
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MirceaKitsune authored
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MirceaKitsune authored
Entries for the newly added animation features Update player script to work with the latest code Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts Add a detachment test case (5 seconds after attaching) Update function names, plus add a test case for both player to player and lua-entity to player attachments
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MirceaKitsune authored
Trigger the player.lua file in init.lua Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player) Attempt to use the b3d model format, although it doesn't seem to work so far
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PilzAdam authored
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- Nov 24, 2012
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PilzAdam authored
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PilzAdam authored
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PilzAdam authored
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Vanessa Ezekowitz authored
Otherwise you lose 3 sand every time you have to dig up sandstone to move it.
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- Nov 21, 2012
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PilzAdam authored
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- Nov 20, 2012
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PilzAdam authored
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- Nov 18, 2012
- Nov 12, 2012
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PilzAdam authored
Make steel block and brick drop themselves when digged and make them craftable back into the their materials
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- Nov 11, 2012
- Nov 09, 2012
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PilzAdam authored
Add Calinou's improved default textures
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PilzAdam authored
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Perttu Ahola authored
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PilzAdam authored
Dont allow the bucket to replace nodes that are not buildable to
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PilzAdam authored
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- Nov 06, 2012
- Nov 04, 2012
- Nov 02, 2012
- Nov 01, 2012
- Oct 31, 2012
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PilzAdam authored
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- Oct 28, 2012
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darkrose authored
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