- Feb 22, 2016
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Jeija authored
This allows mods to perform both asynchronous and synchronous HTTP requests. Mods are only granted access to HTTP APIs if either mod security is disabled or if they are whitelisted in any of the the secure.http_mods and secure.trusted_mods settings. Adds httpfetch_caller_alloc_secure to generate random, non-predictable caller IDs so that lua mods cannot spy on each others HTTP queries.
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- Feb 21, 2016
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RealBadAngel authored
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RealBadAngel authored
Closes #3748
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BlockMen authored
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- Feb 11, 2016
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paramat authored
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Diego Martínez authored
This makes the functions a bit faster since they don't have to recreate the tables every invocation, and makes the code more readable. Also, document `wallmounted_to_dir`. The function was implemented but not documented in `lua_api.txt`.
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Kahrl authored
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Kahrl authored
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- Feb 09, 2016
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RealBadAngel authored
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- Feb 08, 2016
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RealBadAngel authored
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Diego Martínez authored
The engine implementation of `print` packs the varargs into a table and passes the table directly to `table.concat`. If you pass any value not supported by `table.concat` (particularly `nil`), the server crashes. This is unexpected behavior, as `print` is supposed to be able to work with anything. This patch changes the implementation so it first converts all arguments using `tostring`, which fixes the issue and makes the custom `print` function compatible with the stock Lua behavior.
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- Feb 07, 2016
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RealBadAngel authored
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- Feb 04, 2016
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Splizard authored
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- Jan 31, 2016
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Duane Robertson authored
Replace simple caves with V5 caves, adding unpredictable water and lava settings and massive caves based on subterrain. Remove fast terrain mode and accompanying settings. Remove superfluous temperature/humidity settings. Remove lava/water height setting. Fix errors in humidity handling and remove humidity_break_point setting. Move cave noises to generateCaves. Fix minor formatting/naming issues and use MYMAX/MYMIN/myround.
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- Jan 29, 2016
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Auke Kok authored
I could honestly not make much sense of the timer implementation that was here. Instead I've implemented the type of timer algorithm that I've used before, and tested it instead. The concept is extremely simple: all timers are put in an ordered list. We check every server tick if any of the timers have elapsed, and execute the function associated with this timer. We know that many timers by themselves cause new timers to be added to this list, so we iterate *backwards* over the timer list. This means that new timers being added while timers are being executed, can never be executed in the same function pass, as they are always appended to the table *after* the end of the table, which we will never reach in the current pass over all the table elements. We switch time keeping to minetest.get_us_time(). dtime is likely unreliable and we have our own high-res timer that we can fix if it is indeed broken. This removes the need to do any sort of time keeping.
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- Jan 24, 2016
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Diego Martínez authored
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- Jan 18, 2016
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RealBadAngel authored
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- Jan 16, 2016
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Rogier authored
The save button is now fully functional again when an error message is shown. After an invalid value is entered in the settings tab dialog, the GUI label for the error message that is shown was partly overlapping the 'save' button, so that the top half of the button could not be clicked on.
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- Jan 14, 2016
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Duane Robertson authored
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- Jan 10, 2016
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paramat authored
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Rogier authored
Changes: - Accept setting an empty flags-type value in the settings tab if the variable specification permits it - Don't accept substrings of flag values E.g. with values: 'one,two,three', 'hree', 'w', etc. used to be accepted. Not any more - Don't accept flags with random pattern-matching special characters E.g. with values: 'one,two,three', 'on.', '(o)[n]e*' etc. used to be accepted. Not any more.
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Rogier authored
- Accept numbers prefixed with '+' - Accept multiple spaces instead of just a single one where spaces are expected - Allow flags to have an empty default value
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- Jan 09, 2016
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Dalai Felinto authored
The pageflip mode requires a stereo quadbuffer, and a modern graphic card. Patch tested with NVidia 3D Vision. The mini-map is not drawn, but that's what is done for topbottom and sidebyside modes as well. Also most of the time the user would prefer the HUD to be off. That's for the user to decide though, and toggle it manually. Finally, the interocular distance (aka eye separation) is twice as much as the "3d_paralax_strength" settings. I find this a strange design decision. I didn't want to chance this though, since it's how the other 3d modes interpret this settings.
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- Jan 07, 2016
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paramat authored
Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua
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- Dec 26, 2015
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Jean-Patrick Guerrero authored
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- Dec 20, 2015
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HybridDog authored
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- Dec 15, 2015
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paramat authored
3D Mandelbrot/Mandelbar 3D Christmas Tree 3D Mandelbulb 3D Cosine Mandelbulb 4D Mandelbulb Plus corresponding julia set for each Add credits for formulas Rename parameter 'formula' to 'fractal' Speed optimisations
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- Dec 10, 2015
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est31 authored
* Horizontal and vertical are used wrongly. Use height and width because horizontal/vertical describes different things. Thanks @kilbith for pointing out. * Update minetest.conf.example and settings_translation_file.cpp * Correct maximum/minimum copy paste mistake.
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- Dec 02, 2015
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Alex Ford authored
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- Nov 24, 2015
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Robert Zenz authored
Simplified the regex used, added comments and changed the error message to contain the correct mod name.
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- Nov 23, 2015
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paramat authored
Improve default parameters Update and improve documentation Unhide mapgen, but is still unstable
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- Nov 21, 2015
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paramat authored
Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
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Rui authored
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- Nov 15, 2015
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paramat authored
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- Nov 14, 2015
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paramat authored
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- Nov 13, 2015
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paramat authored
Add mgv6 spflag 'flat' Global flag is kept for backwards compatibility but is now undocumented
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- Nov 12, 2015
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Robert Zenz authored
The player name is now added in the field "dropped_by" on the created entity.
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- Nov 11, 2015
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paramat authored
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- Nov 08, 2015
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est31 authored
Add the v3f type, currently is just a nice placeholder for string. Currently undocumented, on wish of @PilzAdam, to support future changes.
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- Nov 07, 2015
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kwolekr authored
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