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  1. Dec 07, 2014
  2. Nov 22, 2014
  3. Nov 21, 2014
  4. Nov 08, 2014
    • Kahrl's avatar
      Implement WieldMeshSceneNode which improves wield mesh rendering · 9b551d5c
      Kahrl authored
      - Don't create and cache an extruded mesh for every (non-node) item.
        Instead use a single one per image resolution.
      
      - For cubic nodes reuse a single wield mesh too
      
      - Improve lighting of the wielded item
      
      - Increase far value of wield mesh scene camera, fixes #1770
      
      - Also includes some minor refactorings of Camera and GenericCAO.
      9b551d5c
  5. Oct 19, 2014
    • Zeno-'s avatar
      Various uninitialised variable fixes · 076c5ee2
      Zeno- authored
      sky.cpp: m_bgcolor.getAlpha() was being used before initialised
      
      mesh related: m_highlight_mesh_color was being used uninitialised
      076c5ee2
  6. Oct 18, 2014
  7. Sep 17, 2014
  8. Aug 21, 2014
  9. Aug 16, 2014
  10. Aug 14, 2014
  11. Jul 17, 2014
  12. Jul 07, 2014
  13. Jul 06, 2014
  14. Jun 30, 2014
  15. Jun 23, 2014
  16. Jun 17, 2014
  17. Jun 15, 2014
    • RealBadAngel's avatar
      Unite nodes shaders. · 6c98fd66
      RealBadAngel authored
      Pass drawtype and material type to shaders.
      Move shaders generation to startup only.
      Allow assign shaders per tile.
      Initial code to support water surface shader.
      6c98fd66
  18. Apr 23, 2014
  19. Apr 06, 2014
  20. Mar 21, 2014
  21. Mar 04, 2014
  22. Dec 09, 2013
  23. Dec 03, 2013
  24. Nov 17, 2013
  25. Sep 04, 2013
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  28. Jul 21, 2013
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  30. Jul 08, 2013
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  33. Jun 18, 2013
  34. Jun 15, 2013
  35. May 06, 2013
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  38. Mar 12, 2013
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