- Apr 22, 2016
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est31 authored
They break bzr-git, and bzr-git breaks the Minetest PPAs.
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- Apr 21, 2016
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Nathanaëlle Courant authored
Previously, race conditions occurred inside logging, that caused segfaults because a thread was trying to use an old pointer that was freed when the string was reallocated. Using a fixed-length buffer avoids this, at the cost of cutting too long messages over seveal lines.
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paramat authored
The shadow bug at y = 63 was caused by dark air being placed as dust, when the biome dust was unspecified it was falling back to 'air' In dustTopNodes only dust == 'ignore' will disable dust placement
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paramat authored
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Auke Kok authored
This fixes the problem that the first timer tick is an overrun and causes all timers to expire immediately. replaces #4003
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- Apr 20, 2016
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Jean-Patrick Guerrero authored
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Jean-Patrick Guerrero authored
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paramat authored
Previous mountain terrain generation was by necessity placing stone in air, this was removing air from any overgenerated structures such as tunnels, dungeons and large caves Moving it into the base terrain generation loop ensures that only 'ignore' is replaced generateRidgeTerrain: only return if node_max.Y < water_level - 16 Previously, if water level was set a few nodes above a mapchunk border the river channel was only partially excavated
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Auke Kok authored
This seems very little cost and matches the old behavior more closely. This will cause some more falling nodes to get added to falling clusters. With the efficiency of the algorithm, this really doesn't do much damage.
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- Apr 15, 2016
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est31 authored
@SmallJoker has noted a bug that servers from the (local) main menu favorites list can't be opened. This commit fixes the bug by disabling any main menu based protocol checks for servers from the favorite list. Also, it fixes a second bug that happens when a server from the public serverlist doesn't send its supported protocol versions, most likely because its running a minetest older than commit [1]. Then we have shown an error msg that the server has enforced one specific protocol version. This was most likely not the case. Of course, we can't do anything better than do an assumption on the protocol versions if they are not known. That assumption should however be closest to the most often occuring case as possible. Also, some little cleanups. [1]: 5a0ed780 "Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist"
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SmallJoker authored
Apply de morgan to simplify the logic.
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- Apr 14, 2016
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TriBlade9 authored
Setting only loaded once, default value is to enable them.
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- Apr 12, 2016
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rubenwardy authored
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paramat authored
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paramat authored
Place biome top node on tunnel entrance floor Instead of doing nothing at node_max.Y + 1 use 1-down overgeneration for tunnel generation and noisemaps
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paramat authored
Fix use of 'air_above' bool so that biome nodes are only placed in tunnel floors Minor code improvements 'Continue' when massive cave air is placed
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- Apr 11, 2016
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PilzAdam authored
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Auke Kok authored
@kilbith spotted correctly that I had accidentally removed the "soft" edging on the minimap overlay by converting it from RGBA to Indexed, which killed the transparent pixels on the edging.
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Auke Kok authored
This took me a while to figure out. We no longer visit all 9 block around and with the touched node, but instead visit adjacent plus self. We then walk -non- recursively through all neigbors and if they cause a nodeupdate, we just keep walking until it ends. On the way back we prune the tail. I've tested this with 8000+ sand nodes. Video result is here: https://youtu.be/liKKgLefhFQ Took ~ 10 seconds to process and return to normal.
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kwolekr authored
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rubenwardy authored
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- Apr 10, 2016
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est31 authored
Backports 10 commits, with 8 commits actually affecting source code: https://github.com/est31/csrp-gmp/compare/695822e45d9ca48b75b4ec1af1b4eea19139f8b1...deaa11a7c29a730087380da231e785909ad21630
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raymoo authored
Document hpchange callback ordering thing Callbacks registered by register_on_player_hpchange are ordered so that non-modifiers are called after modifiers are called. Credit to @TeTpaAka who mentioned this previously-undocumented feature in #3799. See also commit aa13baa3 "Add minetest.register_on_player_hpchange"
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- Apr 08, 2016
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Auke Kok authored
Related: #3730 This adds a simple, and small "North" indicator to the circular minimap. The indicator is in a classical triangle-like arrow with a little bit of shading to accentuate the shape and give it a little bit depth. The indicator is stuck exactly at the edge as far outwards as possible, and is not too intrusive but still easy enough to spot.
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Rui914 authored
- Use local variables for tabs in place of globals - Merge together if statements where possible - Replace manual table searching code with indexof where possible
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David Knapp authored
Arch Linux doesn't put it's ncursesw includes inside an ncursesw directory. This script ends up setting USE_CURSES as true, but doesn't pick up any of the headers. https://bugs.archlinux.org/task/13994
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paramat authored
Instead of doing nothing at node_max.Y + 1 use 1-down overgeneration for tunnel generation and noisemaps Move some old unused code in mgv7 to end of file
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- Apr 07, 2016
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kwolekr authored
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Samuel Sieb authored
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- Apr 06, 2016
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Nathanaël Courant authored
It was caused by player not moving because fall was prevented, but their velocity still increasing, causing fatal fall damage when world was finally loaded. This commit fixes it by setting player velocity to zero when the world around them is not loaded.
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Samuel Sieb authored
Fix warnings added by commit 01ae43c4 Fixes #3952
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- Apr 03, 2016
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Samuel Sieb authored
Also, rework the colorizing code to be more efficient.
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kinokoio authored
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- Apr 02, 2016
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- Mar 31, 2016
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Rui914 authored
Additionally, fix misc. code style issues
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- Mar 30, 2016
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gregorycu authored
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Loïc Blot authored
Use a proper switch with breaks.
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est31 authored
* Fix leak like behaviour if you load multiple schematics in a loop. * Cleanup check in for, fixing theoretical out of bounds read if Schematic::deserializeFromMts reduced the number of elements in m_nodenames. A != check may need an overflow of the counter before it hits, if origsize is larger than m_nodenames.size(). * Fix function name passed to errorstream: it was wrong. Also use __FUNCTION__ instead of manually using the method name at other places in the function. * Don't shadow the name member in the loop.
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paramat authored
Fix initialisation of variable 'disp' Fix a few minor code style issues Add independent X motion combining 2 prime frequencies
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